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Mirrors/Flips a blueprint in hand, reupload of older mod I still like to use
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod add a super awesome fuel with a super acceleration and speed boost for vehicles. The best is than this fuel is balanced in cost and efficiency, but for game-play reason this fuel is a late-game research. Work with any mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new minable resources like aluminium, quartz and lithium, new intermediate products and changes recipies to be a little bit more complex
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A water well pump For use with the mod Industrial Revolution, modified from BinbinHfr's mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds 5 tier rocket turrets to make rockets more important in game. Work only with Bobmod's. Nothing less, nothing more !
Mods introducing new content into the game.
Adds meteorites! They are falling from the sky! This meteorites can be used for ore generation (iron, copper, uran, thorium) or as fuel.
Mods introducing new content into the game.
Adds two new inserters that can put the items in the near part of the belt.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fixes the resource limit on nauvis introduced in space exploration that many people dislike.
Small changes concerning balance, gameplay, or graphics.
Use Chemical Plants to do All circuits, using the same resources. Build with proportion of item use.
Mods introducing new content into the game.
If you make it through the aftermath of your spaceship's catastrophic landing unscathed, salvaging the wreckage for advanced technology will make your survival and eventual escape from this misbegotten place much easier. Eases the early game without unbalancing the mid game.
Mods introducing new content into the game.
You've crash landed on a hostile alien planet, you're hurt and have nothing but the remains of your crashed ship. Your mission now is to salvage what you can from your ship, and survive long enough to launch a rocket to let home know exactly where you are. Good Luck.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you can plan, adds fast-slow speed shortcut. For single player only.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds a combinator that outputs the stack size of every item.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You have new inserters that has two directions. Brings materials in and out.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changelings to petroleum handling and connected producation-lines like plastic, sulfur and rocket-fuel. Vanilla-Friendly. A liquid-fuel burning entity is now included! Rough compatibility with Industrial Revolution (WIP).
Large total conversion mods.