Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod enables you to cultivate trees and/or other plants. Published under the GPLv3 All thanks to the Treefarm and Treefarm-Lite creators drs, Blu3wolf, Treefarm Team
Mods introducing new content into the game.
This mod adds 5 tier rocket turrets to make rockets more important in game. Work only with Bobmod's. Nothing less, nothing more !
Mods introducing new content into the game.
Mod specially made for children to send many rockets into space.
Two Electric Mining Drills that works like a active/passive provider chest and a medium pole. Works Faster and you can put more mines in ore patches.
Mods introducing new content into the game.
You can put modules in Stone Furnaces and Steel Furnaces too. All Furnaces, modded included, accepts Modules. As a bonus you can also put modules in mining drills and assembling machines that you could not before.
Mods introducing new content into the game.
Adds a large electric pole that is even bigger than the big electric pole
Mods introducing new content into the game.
An extension to the space extension mod: Change the way science is beiing made.
Large total conversion mods.
A mod wich adds new types of long range rocket turrets into the game wich greatly enhance the ability to defend your base against biter raids in big bases where turrets fastly get really expensive and dont cover enough space
Mods introducing new content into the game.
Adds a small upgrade to gun turrets, electrified gun turrets. They require ammunition and power to work, for a slightly boosted fire rate.
Mods introducing new content into the game.
Mods introducing new content into the game.
For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tired of people using super blueprints that screw up the natural development, taking away jobs and fun from engineers? Disables the use of blueprints. Allows the use of hand-placed ghosts. Allows ghosts of destroyed entities to be replaced by robot.
Mods introducing new content into the game.
"ErrorReport Log Gui" for Modder Factorio Start = Printet all Tables and Variables in the JoErrRep Funktion into a Gui Overlay and Stop Factorio
Adds options to change the maximum speed of the ships introduced by the Cargo Ships mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.