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This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Convert quickbar filters to blueprint and back. Store them in library, share them, do whatever you want - they are ordinary blueprints. *No UI will disturb you until you want to save or load quickbar build - take an empty BP to make UI appear*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tech Icons and order/sort update for Bob's mods, no revamp, nor graphic game objects changes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Construction robots can build/mine more builds at same time. 1 block each technology level.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Health from 250 to 25.000, Healing per tick from 0.15 to 1.00, Inventory from 60 to 600, Build/Drop/Reach distance from 6 to 60, Enter vehicle distance from 3 to 10, You bleed blue, Running from 0.15 to 1.00, Mining speed from 0.01 to 1
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
Mods introducing new content into the game.
Show notifications for when trains leave stations, auto names the trains for your sponsors
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod nerfs bobs and angels to make the game more balanced throughout. Especially including megabasing
Small changes concerning balance, gameplay, or graphics.
All items from Circuit Network as green wire, red wire, combinators, switchs, programmable speaker and lamp are free.
Mods introducing new content into the game.
Allows crafting items straight from your toolbelt, without the need to open the inventory. Use CTRL+1..0 to craft single item and CTRL+ALT+1..0 to queue multiple items. Amounts and shortcuts are configurable in input and mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the "/ac" command, which allows admins to run Lua commands without disabling achievements. Intended to be used for admins to control a server. Keep in mind that "game.player" will not work with this mod. Instead, you must use "game.players[Username/ID]".
Mods introducing new content into the game.
A pipe to void fluids. Redesigned from Rseding91's mod for factorio version 0.17.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 80 soundbytes from My Little Pony to the programable speaker. If you have a soundbyte from the show you want added, please feel free to contact me.
Small changes concerning balance, gameplay, or graphics.