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Upgrade your Discharge Defense equipment with an Automatic Activation System
Mods introducing new content into the game.
Rename quality levels by typing in your own quality names in the mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod doubles the range of the headlights on the car. Should be compatible with most car mods. Inspired by Car Light Fix 0.0.2 by Grootie
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inter-platform logistics with belts. Instead of teleporting items between platforms, platforms must be docked and items moved through belts. Can be used standalone or as part of the TFMG overhaul.
Mods introducing new content into the game.
A space age extension mod, right after promethium science. This adds a whole new tier of science, focused on matter/reality manipulation. This features late game challenges where your interplanetary logistics skills will be tested, featuring challenges from all planets. Your reward? Master the art of quality products with a final quality tier, and boost your science production with a favorable alternative to quality cycling
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the annoying border around Remote view. (Affects all players)
Small changes concerning balance, gameplay, or graphics.
A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates, recipe size changes. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the Character with DNF Snowman Mage 地下城与勇士角色 女魔法雪人套 魔界人 A high-quality character appearance mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
What if assemblers only assembled? This is an overhaul mod that introduces interesting production chains and design choices. New ores, new concepts, new assemblers, new intermediates -- and new challenges to overcome.
Large total conversion mods.
Disables stations until you change the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds settings that will change base robot cargo capacity(later on ill change technology changes+yes/no ability to add infinite technology most probably being based on downloads so go download to get updates ! :D) just don't forget to configure it otherwise it won't have effect!
Small changes concerning balance, gameplay, or graphics.
This mod allows you to FULLY customize vanilla module effects and levels, along with beacon settings. Perfect for those who want specific modules, but don't know how to mod.
Mods introducing new content into the game.
Adds a new planet, Janus, with a new constantly shifting resource. Note: most graphics currently placeholder.
Mods introducing new content into the game.
Allows to adjust length of the day and choose brightness and color of the night, zoom-to-map, night-vision and so on. (This is a purely graphical change which does not affect the game mechanics.) By default it is set to dark night, green nightvision and desaturated zoom-to-map. "Factory moves fast, growth and maintenance required, nature does not let."
Small changes concerning balance, gameplay, or graphics.
Adds a spoilage combinator that is used to check the freshness level of items inside an entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.