Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Replay the vanilla game with randomized recipes, for a new and exciting learning process every time you play.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds two animated flags that you can use as decoration or to claim a territory with your team color for bitters doesn't spawn. It has a mix of chemicals that the bitter spawners will move away from.
Small changes concerning balance, gameplay, or graphics.
Tweaks some high end buildings to be more efficient.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Provides Krastorio & Lighted Poles + compatability by extending the lighted poles reach to match Krastorio's.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalance of Double Furnaces, and Electric Furnaces recipes and technology to be in-line with AAI recipes and technology
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Based on Underneathies, Underpipies felt like a logical next step. Renames 'Pipe to Ground' to 'Underpipe'
Small changes concerning balance, gameplay, or graphics.
Removes all ways of making science packs in Yuoki Industries, forcing the Vanilla recipe.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
That mod change recipe for all research and increase cost. Now You need much more assembling machines to make basic science pack.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Buffs efficiency modules 2 and 3 to reduce power by 45% and 75% respectively, making them inline with the bonuses from speed and productivity
Small changes concerning balance, gameplay, or graphics.
A quick re-texture of the iron plate to celebrate the release of Factorio one point 0! Enjoy your hypetrains!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A recipe tweak for thermonuclear bomb from madclown and space exploration
Small changes concerning balance, gameplay, or graphics.
'Corrects' pipe handcrafting in Production Scrap 2; the vanilla recipe without scrap was still available.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.