Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Allows the oil burning power entities to accept Angel's fluids instead of Bob's fluids.
Factorio but instead of fighting biters with guns you're fighting a disintegrating planet with automation. There is a shadow following you and eating up planets in its wake. Build an infinite factory tower, but the catch is you cannot return to previous levels to make changes. This is based on the concept of 100 floor dungeons in RPGs. Now with Warptorio Planets
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
New cannon: Alpha Cannon. Long range, high damage, low rate of fire. Now avaible from the start. Needs bullets only.
Mods introducing new content into the game.
First of all: this is a resource and code library for my other mods. It self comes with extended functions for inserter: 1) make it possible that a inserter can handle the 'burnt result inventory' on all machines. 2) burner inserters can leech fuel from pickup and drop target. 3) burner inserters are capable to chain fuel through all burner type machines.
Mods introducing new content into the game.
Adds two Advanced Artillery Remotes to the game. Artillery Cluster Remote finds nearby spawners and worms and lays down a carpet of artillery flares. Artillery Discovery Remote spawns flares in an arc to assist in discovering new chunks.
Mods introducing new content into the game.
Little Expanded Hell for your Angels Petrochem Processing. Producate High Octane Enriched Fuel.
Mods introducing new content into the game.
This mod adds changes that makes Space Exploration and Bobs work better together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a realistic neptunium, plutonium, thorium and radium processing and adds other things related to nuclear like bombs, ammo and more.
Mods introducing new content into the game.
Adds both railroad and stationary artillery which can fire atomic artillery shells
Mods introducing new content into the game.
A mod that changes the solar panel to produce 5MW. Also accumulator input modified to 3MW and output modified to 5MW.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies! Language en, ru, de,fi.
Mods introducing new content into the game.
Adds a geothermal generator, which is installed at the geothermal site, generates 10,000 kW of energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.