Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds controls and behavior to make manual-automatic train mode switching easier
Mods introducing new content into the game.
This mod makes trains respect speed sign values through the circuit network. (youtube demo included)
Mods introducing new content into the game.
For your transporting needs here comes Factorio Extended to help you along!
Mods introducing new content into the game.
A giant collection of train mods that give you more types of trains and wagons, more control over them, and of course lots of optional customization. Choo! Choo!
Collections of mods with tweaks to make them work together.
Adds a stop in LTN/Cybersyn train schedules that can be used by TCS for refueling
Small changes concerning balance, gameplay, or graphics.
Place speed limit signs beside tracks to immediately lower the train speed to the required speed limit.
Mods introducing new content into the game.
An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.
Small changes concerning balance, gameplay, or graphics.
Disables stations until you change the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow trains to drive through fire without taking damage. Should work with modded train types.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mining a corpse equips your armor first before trying to insert the other items.
Small changes concerning balance, gameplay, or graphics.
Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells. Speeds Up to 600Km/h
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Restrict amount of trains trying to reach station simultaneously by circuit network. UPDATED: * Added migration to native factorio train limits. tldr: Train stop limit.
Mods introducing new content into the game.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Removes the unplugged and no power icons, and optionally no fuel, no ammo and/or no logistic network, by replacing their graphic. Options allow for full or partial transparency, and optionally half or double size icons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.