Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a shortcut that can calculate the required amount of krastorio air purifiers for a selection.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vanilla crash site not spawning anymore in 'freeplay' mode.
Mods introducing new content into the game.
Simple mod to place lab tiles on newly explored sections of the world completely devoid of water, decorations, stones, ores, water, crude oil or anything else not suitable for those in lab coats. Now with 3 ways of impossibility!
Mods introducing new content into the game.
A collection of alien mods to add in more variety and greatly increase the difficulty.
Collections of mods with tweaks to make them work together.
Alien bases do NOT get bigger when more distant from player spawn position.
Mods introducing new content into the game.
Mods introducing new content into the game.
Start on a small island that can only be expanded by research. Infinite ore patches can be placed by hand and removed by the OreEraser tool.
Scenarios, maps, and puzzles.
Ore patches do NOT get bigger and richer when more distant from player spawn position. Mod created for '⭐ Schmitt | Bob Angel All You Need Modpack ⭐'.
Mods introducing new content into the game.
Mods introducing new content into the game.
Huge rocks give 100 stone and 100 coal. Big rocks give 50 stone and 50 coal.
Mods introducing new content into the game.
Changes how land and water are generated. Highly customizable.
Немного баланса и верной прогресии SE+K2+BZ вместе с модами улучшающими жизнь A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Collections of mods with tweaks to make them work together.
Easy shortcut to remove biter's corpses around the player. Press BACKSPACE and clear corpses/ruins around you. Fully customizable at runtime per-player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add some spice to your next map. Explore oceans, new hexagonal worlds, or expand a modular base through regular diamond chokepoints
Mods introducing new content into the game.
Do you want to reduce pollution without having to download a mod that introduces technologies and air-filtering machines ? Or do you want to extend your pollution cloud way beyond your defense lines ? Then this mod is for you ! It allows to modify the pollution absorption of tiles in the game.
Mods introducing new content into the game.
Removes biter decorations as well as nuke scorch marks in any given radius.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players to slowly mine cliffs prior to researching cliff explosives.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Walls placeable on shallow water. Now you don't have to place landfill just to build walls! ⚠️ NOTE ⚠️ This mod REQUIRES either CanalBuilderWLK or CanalBuilderMAV as they provide the waterfill-tech prototype.
Mods introducing new content into the game.
This mod was officially released in 2015 by callmewoof, All credit goes to the Author! Colorful Lamps. Because, why not?
Mods introducing new content into the game.