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Small changes concerning balance, gameplay, or graphics.
“Perpetual machines” are hypothetical machines that can operate without external energy sources (e.g., fuel and power). This mod allows you to create equivalent perpetual machines at a cost, by installing an expensive but infinite energy source on burner machines. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Railway Reach: Adjustable Supports allows you to significantly increase the distance between supports for elevated rails, enhancing your railway design flexibility. Customize the support spacing to suit your needs and create sprawling networks with ease. Transform your elevated rail systems today!
Mods introducing new content into the game.
Mods introducing new content into the game.
Tired of accidentally replacing underground-belts and splitters with transport-belts? Then this small mod is for you. When activated they can't fast-replace each other anymore. For a safer bus building. For Vanilla and for Bob's basic, green and purple belt stuff.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A tools that helps to change the configuration of filters in chest / car / wagon / spidertron especially at runtime
Mods introducing new content into the game.
Early automated constrution bots. A special emitter gun fires consumable nanobots to perform construction tasks. Also adds items which add new features to construction bots. Thanks to Nexela for creating the original mod and Regi_Mahler for updating it to 2.0. If you have previously used Nanobots or Nanobots 2.0, I strongly recommend you view the 4.0.0 changelog first.
Mods introducing new content into the game.
Adds an electric pump to the game. It requires energy but pumps water from underground.
Mods introducing new content into the game.
The Ray from the Metal Gear Solid Universe. It comes with a powerful rocket launcher, machine gun and railgun. It is able to walk in water and transitions into a submerged looking variant when entering water.
Mods introducing new content into the game.
Mods introducing new content into the game.
Updated by Atlas. Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.
Adds stack inserters and belt stacking for space exploration. Has support for Krastorio2.
Small changes concerning balance, gameplay, or graphics.
Part of the Stellar Horizons modpack. Includes mods that enhanced graphics
Collections of mods with tweaks to make them work together.
Adds the C5 Galaxy strategic cargo plane to transport large amounts of cargo across long distances. Now with autopilot!
Mods introducing new content into the game.
Changes "Enable/Disable" to "Enable when" for everything that can be connected with circuits; "Circuit connection settings" to "Alert when" for Speakers; "Close signal" to "Close signal when" for all Rail Signals; "Send to platform" to "Send to scheduler" in SA platform's UI.
Small changes concerning balance, gameplay, or graphics.
Material Expensive, balanced, oil-free, tech-early logistic and construction robots. #robots #logistics #early-game #resource-intensive #construction-robots #roboport
Mods introducing new content into the game.
Because asteroid rerolling with quality is no fun and ruins quality.
Small changes concerning balance, gameplay, or graphics.
By default you have a stacksize of 100 per landfill. You now have stack size of 500 per landfill.
Small changes concerning balance, gameplay, or graphics.
An assortment of voice lines and sounds from Red Alert 2 for programmable speakers.
Mods introducing new content into the game.