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Yet another big miner. The goal was to preserve the mining rate, pollution, and energy usage of 25 beaconed (8-per) miners crammed into a single monolithic building. Arguments can be made that it's slightly faster, searches too large an area for ore, etc, but the reality is, it's good enough. This mod, as with most of my other mods, exists to save UPS via reduced entity count while being as non-cheaty as possible.
Mods introducing new content into the game.
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod add Underground power lines for a cleaner factory. It has the sole graphic purpose of hiding flying cables.
Small changes concerning balance, gameplay, or graphics.
A big Assembling Machine that fast create the materials. ---------------- Eine große Montagemaschine, die die Produkte schnell fertigt.
Mods introducing new content into the game.
An alternative steampunk lamp, it works just like the original lamp but lights up a larger area. It also features an animated death sequence with 8 directions. Special thanks to Hanodest for the heads up on how to structure the death animation table.
Mods introducing new content into the game.
Adapted the space platform tile to work (and look good) on normal ground.
Mods introducing new content into the game.
Adds a MK3 Power Armor. Doesn't contain overpowered equipment or otherwise unbalanced additions. Includes a 14x14 grid, +40 inventory, and higher resistances. Images are on the mod portal. Resistances: Acid: 0/80% Explosion: 80/65% Fire: 0/80% Physical: 12/40% Recipe: Efficiency module 3 - 25 Speed module 3 - 25 Processing Unit - 80 Electric Engine - 60 Low Density Structure - 50
Mods introducing new content into the game.
Allow down-binning of quality items by putting them in special chests.
Mods introducing new content into the game.
Mods introducing new content into the game.
Remove the wall connection patch so that walls placed on the edge of space platforms don't look ugly. Also works for SE, and as such will replace SE smooth spaceship walls.
Small changes concerning balance, gameplay, or graphics.
Adds crushing productivity research to Crushing Industry and reduces the initial bonus.
Mods introducing new content into the game.
Mod Mash Splinter for New Worlds, Rid Nauvis of the Queen Hive and explore New Worlds with unique resourses. Increase productivity of smeltable items with Pureonium.
Collections of mods with tweaks to make them work together.
Mod adds 3 new tiers of belts, splitters and undergrounds belts past Turbo tier. Has support for loaders from other mods. (AAI, Deadlock, etc)
Mods introducing new content into the game.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.17.x Patch
Mods introducing new content into the game.
Louder rolling sounds, especially at lower speeds, for all standard wagons and optionally for modded wagons as well. Use this if you don't like your long trains silently zooming by.
Small changes concerning balance, gameplay, or graphics.
Adds 11 unique turrets, 3 unique vehicles, some personal weapons, and an optional smelting system. With custom art featuring high-quality renders & animations. Most of the content is aimed towards early & mid game and is balanced around vanilla enemies. There are no "turret level 2's." Each is bespoke with different designs and tradeoffs. Compatible with Space Exploration & Krastorio
Mods introducing new content into the game.
Adjusts Miniloader to work better with Industrial Revolution 2.
Small changes concerning balance, gameplay, or graphics.
(Space Age) By PreLeyZero - Graphics part of the Exotic Industries mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.