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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically sorts manually placed slots of a logistic section into planet rows.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hides and unhides circuit wires in an area. Invisible wires are still functional.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds letters (badges) to the corner of icons, so steel, iron, silicon and silver look different. User settings control whether English or Scientific names are used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hides research all researches a certain distance from researchable ones
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When in a train, using movement controls will automatically set the train to manual. Based on auto_manual_mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A GUI to list logistics groups, view entities that have that group set, and view the filters of the group.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keep track of ghosts, find required items in storage nearby and quickly craft required items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple optimizations that haven't been included in the engine yet
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds several Quality of Life additions for users who have the vanilla setting 'Pick ghost items if no items are available' enabled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlocks all qualities at the beginning of the game, ignoring technology requirements. Does not unlock modules.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
My personal preference for mods that make life a little easier. Compatible with many mods and modpacks. This mod does nothing on its own.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
/sudo is a command line helper utilty that aims to make common tasks easier by providing shortcuts to commonly used api features. It is a modding, development and administration tool NOT intended for normal play. Use "/sudo help" to get started. I strongly recommended deactivating it once you're done. Prolonged use can cause sloth, desyncs, cheating-addiction and/or desire to write your own mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod extends the in-game options of adding 1, 5 or all items to the build queue by a configurable amount
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quick Train Schedule is a mod designed to make creating custom train schedules in Factorio easier and faster.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.