Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Add machines that use craftable and refurbishable filters (and electricity) to clear pollution
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Cliff Explosives are available from start and are free.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Just updated to 1.0 with new fixes and more content! This modpack is designed to massively ramp up the complexity of the vanilla game with Bob's mods, Angel's mods, Pyanodon's mods, Yuoki Industries, AAI, Logistics Trains, and more!
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Big thanks to https://mods.factorio.com/user/mewmew . Creates explosions around when a player dies.
Mods introducing new content into the game.
Not just a tank, its a War-machine !!! 4 tiers of tanks and a lot of different stuff, like acid, fire, storm, piercing, cluster and nuclear heavy shells, rockets and bullets, and a lot of equipments to choose. >>>>READ THE CHANGELOG<<<<<
Mods introducing new content into the game.
Big Miners inspired on Total Annihilation metal extractors models, adds 3 tiers of massive miners that can mine entire ore spawns. Last update: 0.18.1 - Small Fixes/changes.
Mods introducing new content into the game.
Change the colours of inserters and assemblers to match belt tiers. Idea from https://forums.factorio.com/viewtopic.php?f=15&t=44975
Small changes concerning balance, gameplay, or graphics.
This mod stretches out the burner phase and moves electricity to later in the game.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Periodic (every 7200 ticks) logging of production/consumption stats. Can be copy/pasted into libreoffice calc (and likely excel) for more detailed analysis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
いくつかのMODを日本語化します。 We translate some mods into Japanese. Translation MOD list:Air filtering/Air Filtering Advanced/Auto Deconstruct/Auto Research/Automatic Train Painter/Belt sorter/Big Fluid Wagon//Bio Industries/Bluebuild/Colonists/Crafting Speed Research/Deadlock's Stacking Beltboxes & Compact Loaders/Deadlock Experimental Stacking/Double Cargo Wagon/Electric Train/Automatic Train Fuel Stop/Modular Chests/Loader Redux/LTN - Logistic Train Network/LTN Combinator/LTN...
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.