Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
Small changes concerning balance, gameplay, or graphics.
Lightweight scripted shields with power consumption for all turrets (configurable or researchable)
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod reduces storage chest inventory size drastically, and adds pallets for larger wooden storage.
Mods introducing new content into the game.
Auto-links hand crafted item to first free quickbar slot if not already linked.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Work in progress. A long TO DO List. Play Factorio with a new skin, Schematic Diagram Style. Has extremely reduced quality graphics for better performance in low end computers. I have changed some of the icons to my newer art style
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Replaces the substation texture with the one from version 0.16 and before.
Small changes concerning balance, gameplay, or graphics.
Ein Roboport der in der Luft schwebt und keinen Platz auf dem Boden blockiert. ----------------------- A roboport floating in the air and blocking no space on the ground.
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Output the same constant circuit network signal for all Global constant combinator entity. To set the signal, copy a constant combinator entity and press CONTROL + SHIFT + left mouse button.
Adds many more achievements for players that feel there aren't enough, ranging from progression based to difficult.
Small changes concerning balance, gameplay, or graphics.
Mod that disables the iron chest recipe. Inspired by MangledPork Gaming's Factorio with Peachy and Sheepdog! Ep#24
Consume power to teleport items. A replace of robots logistics, configurable and UPS friendly.
Mods introducing new content into the game.