Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Replaces the default flashlight with a better, more realistic version, now with train and car lights. Updated for .17
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes many small changes to vanilla machines and inserters to allow for a more optimised end game
Mods introducing new content into the game.
Customize Stack Sizes in detail in-game easily.For proper toolbar GUIs display, change the value of maximal_width of tooltip_title_label in factorio\data\core\prototypes\style from 350 (by default) to 2000.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod is just a stripped down version of MoreBobs! with only texture changes I liked.
Small changes concerning balance, gameplay, or graphics.
Adds underground belt layering. !!!!NOW USES FACTORIO EXTENDED PLUS FOR HIGHER BELT TIERS!!!!
Mods introducing new content into the game.
This mod logs the current game statistics and main events such as the latest completed researches.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes all resources from the surface of the planet apart from those on the Top Left Side. Also removes decoratives. Added a customizable offset so resources from Starting Area can be left untouched or totally removed.
Mods introducing new content into the game.
You can summon a medical hologram to repair your health. BUG: You have to be away from auto turrets to use this.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that allows you to charge your power suit with your factory's power and optional support for mods adding grids to vehicles. Now also includes multiple mk versions of the suit-plug equipment. This is a custom version derived from https://mods.factorio.com/mod/Suit-Plug-Continued.
Mods introducing new content into the game.
Manufacture and deploy marines to attack your foes and defend your colonists!
Replenish ores when depleted and oil field when lowered to 20% yield.
Mods introducing new content into the game.
Logistic chests are available immediately after logistics robots and only need red and green tech.
Mods introducing new content into the game.
This adds another Electric Furnace that has significantly faster smelting speed
Mods introducing new content into the game.