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An alternative steampunk lamp, it works just like the original lamp but lights up a larger area. It also features an animated death sequence with 8 directions. Special thanks to Hanodest for the heads up on how to structure the death animation table.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Official all in One Stellar Horizon modpack, check optionnal mods and you must install optionnal mod in SH core!
Collections of mods with tweaks to make them work together.
2.0 Port for Yehns mod. Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. DPS lower than basic gun turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
A planner tool for automatically color coding pipes based on their contents
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds microwave transmission towers and rectenna receivers, for wirelessly charging batteries in equipment grids. Additional receivers can be used to increase throughput. Compatible with most anything that has an equipment grid.
Mods introducing new content into the game.
Adds up to 3 new star systems to help organize planet mods and add an extra layer of depth to space logistics requiring interstellar travel between the systems.
Mods introducing new content into the game.
A mod that copy Krastorio's air purifier in Factorio 2.0 ! All credits go to original dev and creators (raiguard, Krastor and Linver) because code and graphics come from the last version of the mod !
Mods introducing new content into the game.
Various additions and changes about modules that may improve gameplay. Options including allow using productivity and quality modules with beacons, efficiency modules buff, enable multicomponent modules, etc. Multicomponent modules are expensive but powerful. Each of them offers the combined effects of multiple constituent modules, while still using only one single slot. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Mods introducing new content into the game.
Queue a logistics Upgrade or Downgrade for an entire connected belt line with one click! NOW FACTORIO 2.0 AND SPACE AGE COMPATIBLE!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds casting recipes for recipes that have ingredients that can be casted in space age.
Mods introducing new content into the game.
This is a rebalanced version of the "Laboratory Productivity" mod by Rhaane who created most of the graphics, I just changed some code. View the description on the mod portal or the changelog for more details.
Small changes concerning balance, gameplay, or graphics.
Scale up (or scale down) the frequency of asteroid spawn rate by a custom multiplier. Separate settings per asteroid size. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Safer Asteroids.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
No player inventory items are lost when using emergency burn.
Mods introducing new content into the game.
For mod developers - if any of the localizations interests you - feel free to take it and add it to your mod, partially or completely - as desired. (please report this in the appropriate topic - so that I can remove this localization due to its uselessness) Для русскоязычных пользователей -- любые сообщения об ошибках в локализации приветствуются!
Translations for other mods.