Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Lets you configure the max speed of Cargo wagons, Fluid wagons, Artillery Wagons, and (if installed) Vehicle Wagons
Mods introducing new content into the game.
Materials and entities used to store electric energy before oil is discovered
Mods introducing new content into the game.
This mod adds the ability to change the construction and logistic drones' speed and consumption via settings.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds combined modules and extends module progression up to level 6. This is not an addition to Random Factorio Things, RFT already contains these modules.
Mods introducing new content into the game.
Cheater! This mod produces 4 belts of green and red circuits and two belts of blue...infinitely.
Mods introducing new content into the game.
Adds a 2 new overpowered, unbalanced modules which are combinations of vanilla ones.
Mods introducing new content into the game.
Added two settings for shield-projector: shield max health and regeneration speed
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an option to the original mod to disable the switching between weapons if each weapon configuration requires its own recipe. So there is a spidertron version for each weapon but no more than one weapon type per spidertron.
Mods introducing new content into the game.
Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod was officially released in 2015 by callmewoof, All credit goes to the Author! Colorful Lamps. Because, why not?
Mods introducing new content into the game.
Simple mod that adds Wooden Pellet, Coal Briquettes burner fuel, Crushed Coal (intermediate product), and higher tier Enriched Coal Fuel (similar to Soild Fuel block).
Mods introducing new content into the game.
Heavy wagon has big mass and low impact damaging, must be used as top of the train.
Mods introducing new content into the game.
Plays the Thomas the Tank Engine theme after you get hit by a train. Fixed version of the original by drearyplane8.
Mods introducing new content into the game.