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Adds Teleporters, this version requires you place them in person. Can not place them remotely or via blueprints.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 7 segment digits, for displaying values from a connected circuit network. Orignal Code taken from the Nixie Tube mod by justarandomgeek and GopherAtl. Mod is provided as it is. If there are any bugs, feel free let me know.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds the Krastorio 2 air purification/filtering functionality for Factorio 2.0 Space Age.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds my favorite Pokémon: Vaporeon, to Factorio with the help of the CharacterModHelper mod. NOTE: This mod does not work by its own, you require a character selector mod such as miniMAXIme or RitnCharacters.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a few inserters with longer reach. Adds armoured inserters that are more durable, designed for feeding ammo to turrets. Adds several series of integrated inserters that are equivalent to putting speed modules in them! Can be individually enabled through options. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Bootleg of PreLeyZero's Turbines++. Now with new 4k IA upscaled textures, balanced costs, fluids, heat exchangers and turbines up to 6.6GW!
Mods introducing new content into the game.
building gets quality up through time,only effect when machine is working
Small changes concerning balance, gameplay, or graphics.
A mod adding only Krastorio2's possibility to adjust inserters drop lane.
Small changes concerning balance, gameplay, or graphics.
The ultimate factorio meme mod. Filled with 100+ cursed gameplay changes, such as replacing small electric poles with big ones, causing coal to burn into fish, and adding more yummy science packs to slurp. Now with 100% more green!
Large total conversion mods.
Adds an additional row of alternating fluid connectors to allow for more simplified and diverse thruster setups.
Small changes concerning balance, gameplay, or graphics.
Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
Small changes concerning balance, gameplay, or graphics.
Adds the well known Speeder Bike from Star Wars. Can reach speed up to 500 km/h. Comes with super special energy consuming blaster weapon :O
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Part of the Stellar Horizons modpack. Includes planetary mods with compatibility patches and reorganized planet progression.
Collections of mods with tweaks to make them work together.
Increases space & belt underground distances. 32 for pipes, 16 for belts
Small changes concerning balance, gameplay, or graphics.
Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.