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Outputs|Exports a JSON file to /script-output/recipe-lister that lists all recipes, crafting machines, mining drills, belts, inserters, resources, items, fluids, and technologies loaded on player creation. Settings for split files and toggles for each category
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
开局已预设前5栏快捷栏。 The first 5 columns of the quick bar have been preset for the create map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
the maximum wire distance for big electric pole is same as for roboport logistics connection distance
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds new modules to Bob's Modules that extend gameplay. Settings are included to enable shiny graphics, enable new module types, adjust the balance of god modules, and adjust the colors of certain modules. All features and options can be toggled individually. Includes integrated compatibility with Artisanal Reskins.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a scrap resource that can be recycled directly into basic components.
Mods introducing new content into the game.
Belts now need power. All of them. Including all the modded ones. Unmaintained.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology. Author: Luke Perkin. Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Large total conversion mods.
Fully customizable reaction system, applying actions and custom scripts during various events with filters. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Anyone can translate the mod on Crowdin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to quickly swap between items in your cursor that share similar item types. Fully configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Custom your UI. For example: new UI, displaying parameters of players and vehicles and adding many custom settings. (Btw, temporarily shows vehicles parameters when a player get out his vehicle and when player's cursor hover over the vehicle) I'll add integrations with magic mods later + new nice-looking icons to UI in the next updates. Almost 0 impact on UPS! Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the current vanilla mining drill with the first reworked version of the mining drill.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The evolution value of enemies is equal to the ratio of how much science you have finished.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a combinator with an 'output window' - if number of input signal is below max of output signals, then it just shows the same signals, otherwise it rotates an output, showing only part of input signals at one moment. Can be used to avoid filter limit in filter inserters. For filtration purposes combinator can output signals with value '1' instead of actual input signal values (can be configured in settings, by default combinator preserves input values).
Mods introducing new content into the game.