Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes belt graphics so that their type is more obvious. Compatible with vanilla loaders and bobs logistics. Let us know if there are any more mods you'd like to see made compatible!
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Mods introducing new content into the game.
Even if you disassembled an outpost, traces of your stay will remain on the alien planet for many years.
Small changes concerning balance, gameplay, or graphics.
This mod allows the player to toggle exoskeletons on and off. As of 0.17, this functionality is in the game on the menu bar by the quickbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the color of any wagon, whether it's empty (green) or partially filled (yellow) or full (red).
Mods introducing new content into the game.
Modular storage is a storage system that can store and show a lot of resources. and can be imported and exported in multiple ways
Mods introducing new content into the game.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it.
Custom map preset featuring a 'Rail World Hard' configuration. High density but far apart resources and expensive recipes. Biters won't be a thread at the begining but will expand.
Mods introducing new content into the game.
Configure the amount of iron required for steel smelting, the number of bricks you get from tossing stone in a furnace,and also acts a personal add-on recipe to Logarithmic Science--which, if installed,will add 100 Gold science packs to the required ingredients in the satellite recipe.
Clusterio plugin for mapping and building on servers through the browser. No more need to start game, download and catching up for every game, also it should work on mobile.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.