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This mod just removes the build/placement restrictions from the items of each planet. Now you can finally get the #^%*@ off of Gleba and never have to go back. Recommend not installing until you get settled on Aquilo to make it a fair progression. I would have paywalled this behind several Technology research options but that looks like a hell of a lot more work.
Small changes concerning balance, gameplay, or graphics.
Screw landfill! Defences on the coastline is no longer painful and ugly! You can place walls, gates, land mines, and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Spaceship walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, and land mines!
Small changes concerning balance, gameplay, or graphics.
Makes the world in Factorio more organic by dividing them into different colonies and making them fight each others. Colonies with high evolution factor will also try to expand up to a certain size.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Py High Tech adds new pipes that use non-canonical pipe sprites with hard to distinguish pipe-to-grounds. This mod changes them to be more in line with other pipe types.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
When you've played factorio over and over, not having this stuff just gets old.
Small changes concerning balance, gameplay, or graphics.
Adds some extra tweaks to Tiberium mod, like: - recipes to make things from Tiberium products - new graphics for trees (nodes) - tiberium spikes graphics. - rails from sludge instead of stone - portable fission reactor using tiberium cells.
Small changes concerning balance, gameplay, or graphics.
Will automatically mark trees and rocks within a roboport's range for deconstruction when built or upgraded.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Many recipes in AAI Industry are much more expensive or complicated than in vanilla - this mod tweaks said recipes, bringing them closer in line with vanilla.
Small changes concerning balance, gameplay, or graphics.
AAI Programmable Vehicles, whether intentional or not, nerfs the weapon loadouts of the planes from the Aircraft mod. When both Aircraft and AAI Programmable Vehicles are active, the Flying Fortress loses its machine gun, the Jet loses its rocket laucher and the Cargo plane loses its machine gun. This mod patches it so that the player controlled versions of these vehicles have all their original weapons restored.
Small changes concerning balance, gameplay, or graphics.
Logistic System and Kovarex Enrichment Process will only require red, green and blue science packs (This can be disabled in Mod Settings) Small tree collisions and more light in the dark. 2025/01 - Updated for Space Age and added Support for Vanilla - Added option to disable sciences changes in Mod Settings
Small changes concerning balance, gameplay, or graphics.
Apply some bug and compatibility fixes to original spaceblock mod (see changelog and description on modportal)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
I find the notnotmelon fork of Factorissimo2 to have very expensive recipies for factory buildings. Unlike the original version it also does not have a mod setting to make them cheaper. So, this mod reduces their ingredient cost by a factor of 10 and crafting time by 3. This also affects the space-factorissimo-updated factory buildings.
Small changes concerning balance, gameplay, or graphics.
Cheaper concrete!! Adds Research to increase concrete productivity by 25% ad infinitum. Now affects all recipes that produce concrete only regardless of which mod adds it or what planet you're on. This version adds support for Dectorio's Concrete Grid and adds optional foundry recipes (depending on if Space-Age DLC is enabled) for it and refined concrete. First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research.
Small changes concerning balance, gameplay, or graphics.
Replaces the research complete sound with the Better Call Saul intro.
Small changes concerning balance, gameplay, or graphics.