Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
That one wind turbine mod that new people keep taking over. Guess it's my turn. 3 seriously overpowered wind turbines. Fun for the whole family.
Mods introducing new content into the game.
Gives antimatter reactors from Space Exploration the ability to use liquid antimatter
Mods introducing new content into the game.
Evenly balances input & output lanes on a belt. Like a splitter, but for the lanes on a single belt, underground-belt or splitter.
Mods introducing new content into the game.
Read fluid levels in a pipe with the circuit network without use of a bulky tank. Updated to 1.1.x by Walkman100
Mods introducing new content into the game.
Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and Bob's faster belts. Forked for janky fixes.
Mods introducing new content into the game.
Adds a new line of modules and air scrubbers. Air scrubbers are either water based or charcoal based. Scrubber modules reduces pollution generated by another 80%.
Mods introducing new content into the game.
When a player is killed, the body may be abducted by the enemy and taken to somewhere else.
Mods introducing new content into the game.
Adds production structures which simulate being fully beaconed, and Fullspeed productivity modules for them. Does not change any vanilla entities.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Marks entities that spawn on resouces for deconstruction.
Mods introducing new content into the game.
Adds electric wagon with roboport and logistic wagon. With ElectricTrain and SpaceExploration support If you have ElectricTrains mod, then you need to put a base station from this mod and just use the wagon If there is no ElectricTrains mod, you need to put any fuel for the train in the wagon For the glory of pollution, of course!
Mods introducing new content into the game.
Adds three new barrel items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots.
Mods introducing new content into the game.
Adds an Air Purifier building that transforms pollution into dirty water.
Mods introducing new content into the game.
Overrides stacksize of stacked items for Deadlock's Stacking Beltboxes.
Mods introducing new content into the game.
This mod reverts IR3's infinite mining productivity research cost to a linear formula. /n Old formula = 2^(L-4) * 2000 New formula = (L-3) * 2000
Mods introducing new content into the game.
Mods introducing new content into the game.
Build factory on the blood of your enemies. Biters blood coagulates into crystals when exposed to air. These blood crystals can be simply smelted for resources, or liquefied into blood for more advanced processing. Later, plant biter farms for some 100% organic, free-range, sustainable blood production. Requires Krastorio2. Compatible with BZ mods, Space Exploration, and Armoured/Frost/Explosive Biters.
Mods introducing new content into the game.
Handy Utility Belts to make working with belts a little more compact or cleaner. Includes a lane balancer and lane swapper in all the base game speeds.
Mods introducing new content into the game.
Mods introducing new content into the game.