Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds a new line of modules and air scrubbers. Air scrubbers are either water based or charcoal based. Scrubber modules reduces pollution generated by another 80%.
Mods introducing new content into the game.
Adds shallow, normal and Deep Water Fill. Has support for other Water Fill mods to adjust itself to them. Note: Only have one other Water Fill Mod enabled along side to this one as it will asume you got only the first it can find enabled, any extra may cause unexpected behaviour. While not necessary i recommend if your interested in using this one to read both Notes in the full Description.
Mods introducing new content into the game.
Mods introducing new content into the game.
A set of general utility combinators. Large Combinator, Alphabet Combinator, Direct and Inverse Stacksize Combinator by ichvii
Mods introducing new content into the game.
Advanced matter factory for K2 based on Krastorio (Legacy) matter factory. Now again accepts variable input resources (without setting a fixed recipe).
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds scaled down versions in different sizes for various circuit components. With these mini- and micro-sized (sub-tile) components, circuit designs can be made much more compact. It is also possible to construct dot matrix lamp display with finer “pixels”, offering higher resolution! Works best with “Schall Lamp Contrast” mod. Includes lamp, arithmetic combinator, decider combinator, constant combinator. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Add technologies mechanics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnPurple To activate the whole ModPack you will need RitnResearch.
Mods introducing new content into the game.
duplicate the unerground belt entity to do 2 underground belts in one line
Mods introducing new content into the game.
This mod makes robot charging a bit faster based on settings check them out! Look at pictures too!
Mods introducing new content into the game.
Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds new ores that can be processed directly into science packs.
Mods introducing new content into the game.
Mod for Space Exploration. This adds a new type of catalog using planetary core fragments for making more efficient science.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the most known and renowned rifle around the world to military tech 3.
Mods introducing new content into the game.
添加了一座红警的核弹发射井,点击发射井与一个位置来发射火箭至指定位置/表面,发射的引擎在默认状态下会携带一枚核弹升空,如果你乐意,它也能够携带你指定的其他弹药或胶囊,详见更新日志&对应的物品/实体/科技/设置项描述。 Add Red alert 2 nuclear-silo to the game, click the silo and a position to launch the missile to a specified position/surface. User-defined carrier (ammos & capsules) can be changed into the Silo's container by players, details can be found in the update changelog & corresponding item/entity/technology/setting descriptions. Please use this mod under 简体中文/English locale, thank you.
Mods introducing new content into the game.
Mods introducing new content into the game.