Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Consistently color-codes constructions on the map for clear recognition. Custom colors can be configured.
Small changes concerning balance, gameplay, or graphics.
Removes/modifies the red screen tint that alerts you that your player character is under attack and losing health. You can set the color (red/green/blue) and intensity in the mod settings.
Add some items at game start - skip first hour. Based on Aidan647 'Skip first hour' mod Easy to configure
Adding scenarios: Creative, freeplay(modified), PvP(modified), everyone admin
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
All intermediaries items are the remains of an ancient alien civilization, which was extinguished from the planet billions of years ago. They are buried and scattered across the map. Now with all fluids too. Now RSO Compatible
Mods introducing new content into the game.
Mods introducing new content into the game.
You can do all fluids in a Assembling Machine. Works with any modded fluids.
Mods introducing new content into the game.
Mods introducing new content into the game.
Aimed at allowing more proliferate use of Productivity modules, including Productivity modules added by mods. Allows you to use them with things like ammunition and belts within the base game; later versions of this mod will allow the optional dependency mods to use productivity modules in more recipes too, like certain Gas recipes and their own mod ammunitions.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add an advanced research with the ability to craft Iron gear wheel with 50% discount on iron plates by using iron sticks. That let you choose between saving space and energy or materials. This mod is compatible with expensive and normal recipes.
Mods introducing new content into the game.
Adds icons to resources on the map, optionally with a label and the resource count.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.