Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Changes belt graphics so that their type is more obvious. Compatible with vanilla loaders and bobs logistics. Let us know if there are any more mods you'd like to see made compatible!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Addon to stack items from Omnimatter with Deadlocks Stacking Beltboxes/Crating Machine
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes diesel locomotives, cargo wagons and large power lines invincible. May generate important lags when train got stuck by biters.
Mods introducing new content into the game.
Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Now pollution will damage player without armor. Fork Deadly Pollution Please see FAQ
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a new research line to sacrifice newly researched lab speed for bonus productivity instead.
Small changes concerning balance, gameplay, or graphics.
Attempts to name newly-placed train stops based on nearby features.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This new robot has the capacity of 4 logistic robots, 60% the speed, need 40% more charge time and has +50% damage resistance. Takes your items for longer without needing to charge.
Mods introducing new content into the game.
You can use your science to research new techs or to exchange for money to buy items. Values based on Production Score of Vanilla PvP. More Science Packs 30 Support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Smoother start for Bob's Angel's Mods and Electric Furnaces by changing yellow-loader and electric-stone-furnace recipes to basic-circuit-board instead of basic-electronic-circuit-board. Thus, allowing you to start a game and set-up the first line of production in a smoother fashion. Need bobelectronics
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Aimed at allowing more proliferate use of Productivity modules, including Productivity modules added by mods. Allows you to use them with things like ammunition and belts within the base game; later versions of this mod will allow the optional dependency mods to use productivity modules in more recipes too, like certain Gas recipes and their own mod ammunitions.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can put and remove machines normally, but all items that you put in your factory will be indestructible. Even if you REMOVE THE MOD.
Mods introducing new content into the game.
Mods introducing new content into the game.
Icons update for Bob's mods, no revamp, nor graphic game objects changes. Meant to be used with Bob's, ShinyBob_Menus and ShinyBob_Graphics
Small changes concerning balance, gameplay, or graphics.