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This configurable mod aims to tweak some small parts of pYanodon's to be more reasonably balanced given the scope and difficulty of the modpack. Currently adds options to extend pole reach, rebalance fluid tanks, rebalance loaders, and nerf fish turbines.
Small changes concerning balance, gameplay, or graphics.
Make Rampant Arsenal walls (Mending and Reinforced) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Small changes concerning balance, gameplay, or graphics.
Adds various settings. Mostly these are small tweaks that do great things. More in the mod description...
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod sends idle/blocked trains to the depot to get them out of your way.
Small changes concerning balance, gameplay, or graphics.
Turns your Research Labs into a Rave with a touch of Caramelldansen. Fixed playback limit + more mod compat.
Small changes concerning balance, gameplay, or graphics.
Re-adding the basic board paper recipe and wood/resin phenolic board.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Why should Spidertron have 8 legs? You can customize the number with this mod (affects ALL spidertrons). IMPORTANT: Due to a base game bug, Factorio will crash if you change this and then load a save that already has a spidertron on the ground. To work around it for now: Pick up your spidertron(s), save, change this value in mod settings and restart game, and put them back down.
Small changes concerning balance, gameplay, or graphics.
Removes the infinite power generation granted by the offshore oil-pump, by setting power production of the EEI to 0
Small changes concerning balance, gameplay, or graphics.
When finishing a tiered research, automatically add the next tier to the queue (assuming all prerequisites are met).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalances the cost and tech requirements of AAI Loaders, taking the previous tier and similar ingredients, like the other vanilla belt buildings.
Small changes concerning balance, gameplay, or graphics.
Some tweaks for pY (for more consistent gameplay, with fixes for a number of annoying moments). Every change is configurable.
Small changes concerning balance, gameplay, or graphics.
An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Small changes concerning balance, gameplay, or graphics.
Provides an infinity storage chest with infinite materials to set up bot, train and power networks when starting a new game. Bots are able to pick up and drop items from the chest. Provides: (elevated) rails, rail signals, train stops, locomotives, fluid and cargo wagons, pumps, substations, logistic chests, arithmetic/decider/selector/constant combinators, roboports, construction and logistic bots. If used with pY then mk01 equivalent equipment is provided instead.
Small changes concerning balance, gameplay, or graphics.
Unlocks the loaders with their matching splitter instead of having its own technology.
Small changes concerning balance, gameplay, or graphics.
Adds recipes to upgrade the electric stone and steel furnace to their better variants
Small changes concerning balance, gameplay, or graphics.
Allows you to change the probability of uranium processing and enrichment producing uranium-235, this is a slightly edited version
Small changes concerning balance, gameplay, or graphics.