Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Extends on Beautiful Bridge Railway to add suport for bobs.
Mods introducing new content into the game.
Swaps highlighted trains between automatic/manual. If no train is highlighted, provides a selection tool to drag across multiple trains to bulk swap modes
Mods introducing new content into the game.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Adds shuttle trains- tiny locomotives that move very quickly but cannot be attached to cargo or fluid wagons. As such, they are intended to be used for personal transit rather than the transportation of resources. Both burner and electric versions are available, each with their own set of benefits.
Mods introducing new content into the game.
This mod makes train acceleration a lot slower and depend on Cargo. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
For your transporting needs here comes Factorio Extended to help you along!
Mods introducing new content into the game.
Mods introducing new content into the game.
A regularly updated trains modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
This mod allows you turn your trains into logistic networks. Configurated wagons can request/push from/to not configured wagons.
Mods introducing new content into the game.
Over 200 fully compatible and balanced mods in one regularly updated modpack! Space Exploration, Cargo Ships, Rampant, Cats and so much more - just click yourself through the dependencies; For a better overview divided into gameplay, combat, transport and quality of life improvements. Tested in multiplayer as well!
Collections of mods with tweaks to make them work together.
Over 50 fully compatible and balanced transport mods in one regularly updated modpack! Cargo Ships, AAI-Vehicles, Deadlock-Stacking, LTN and so much more - just click yourself through the dependencies; For a better overview divided into logistics, trains, vehicles and water. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
This mod makes trains respect speed sign values through the circuit network. (youtube demo included)
Mods introducing new content into the game.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready
Mods introducing new content into the game.
Adds a stop in LTN/Cybersyn train schedules that can be used by TCS for refueling
Small changes concerning balance, gameplay, or graphics.
Allow trains to drive through fire without taking damage. Should work with modded train types.
Mods introducing new content into the game.
Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells. Speeds Up to 600Km/h
Mods introducing new content into the game.