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Creates a second locomotive recipe with the old textures from 0.12. Original idea taken from Aidan647's Old Train mod.
Mods introducing new content into the game.
Assist train organizations and dispatches. Adds a GUI listing idling and stalled trains (or other customizable filters). Displays train status, for easy and quick schedule inspection and assignment. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows you to open fluid wagons like storage tanks and access a flush button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.
Mods introducing new content into the game.
Mods introducing new content into the game.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
Louder rolling sounds, especially at lower speeds, for all standard wagons and optionally for modded wagons as well. Use this if you don't like your long trains silently zooming by.
Small changes concerning balance, gameplay, or graphics.
This mod allows automatically tracking a random train in map view to act as a screensaver. When the train arrives at the LTN depot, a new one is chosen when a delivery is created.
Mods introducing new content into the game.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.
Small changes concerning balance, gameplay, or graphics.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Mods introducing new content into the game.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Mods introducing new content into the game.
Forked! Turret Wagons and Armored Train PLUS (T.W.A.T.P.)
Mods introducing new content into the game.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo Wagons, Fluid Wagons, Spidertrons - RGB color picker with saturation control - Copy/Paste colors (Shift + Right Click → Shift + Left Click) *Vehicle color is independent of player color*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds shuttle trains- tiny locomotives that move very quickly but cannot be attached to cargo or fluid wagons. As such, they are intended to be used for personal transit rather than the transportation of resources. Both burner and electric versions are available, each with their own set of benefits.
Mods introducing new content into the game.
The ultimate Testbench to test your Intersections! The perfect tool to optimize your intersections and check for deadlock errors. You can compare the results with the ones on the Forum. https://forums.factorio.com/viewtopic.php?f=194&t=100614
Scenarios, maps, and puzzles.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.