Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Future Technology: SE+K2

by Eldrinn

Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.

Mod packs
2 months ago
1.1
812
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints

Alien Chaos (Modpack)


A collection of alien mods to add in more variety and greatly increase the difficulty.

Mod packs
5 months ago
1.1
808
Enemies Environment

Disable enemy generation


Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!

Content
7 months ago
0.17 - 1.1
709
Enemies

RitnTeleportation

by Ritn

Système multi-surface. Le mod est destiné à être joué principalement en multijoueur (sur serveur) mais peut aussi être joué en solo. Téléportation entre cartes (portail) et sur sa propre carte (téléporteur). -------------------------------------------------- Multi-surface system. The mod is intended to be played primarily in multiplayer (on server) but can also be played solo. Teleport between maps (portal) and on your own map (teleporter).

Overhaul
1 year, 5 months ago
0.17 - 1.1
701
Transportation Enemies Environment

Delayed Regeneration


Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.

Tweaks
11 months ago
0.17 - 1.1
684
Combat Enemies

Range Indicators


Show range of enemy worm turrets, current character/vehicle* guns (+toggleable) *Attempted vehicle support, may still be buggy

Content
4 months ago
1.1
638
Combat Enemies

Zomtorio

by Tend

Biters act like zombies.

Content
11 months ago
0.17 - 1.1
629
Enemies

Truce Mod


This mod activates peaceful mode on start which makes enemies friendly to you. They will only attack once the timer has reached zero or if you get too close to them. However, enemies will still be affected by and evolve from pollution.

Content
2 years ago
1.0 - 1.1
622
Enemies

Cold Biters Expanded

by DiRten

Adds ammo: -Cold Rocket -Atomic Cold Rocket New options: -Disable standard enemies -Spawn only In a humid climate

Content
6 months ago
1.1
600
Enemies

Eye for an Eye fixed


An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.

Content
1 year, 10 months ago
0.17 - 1.1
588
Enemies

Alien Loot Economy Light


Light version of Alien Loot Economy by sensenmann (https://mods.factorio.com/mod/alien-module) with only modules and base components. Increases compatibility with mods like Bobs and Factorio Extended.

Content
1 year, 7 months ago
1.1
572
Enemies

I speak for the trees!

by sparr

Sometimes spawns a biter when a tree is destroyed.

Content
2 months ago
0.16 - 1.1
559
Enemies

sl - Radar attacks


[ Radars periodically summon biter attacks ] biters have become sensitive to the pulses emitted from radar instillations, because of this they are more likely to show interest in a radar instillation and more likely to remove them from there lands.

Content
1 year, 9 months ago
1.1
551
Enemies

Explosive Biters Expanded

by DiRten

Adds new ammo: -Fire Rocket Adds new start options: -Disable standard enemies -Spawn only in dry climates -Full resistance to explosive damage (*The default mod doesn't work that way - LOL*)

Content
8 months ago
1.1
513
Enemies

Schmitt | The more research the more evolution


The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)

Tweaks
6 months ago
1.1
510
Enemies

Factorio World Multiplayer


I modified Factorio World mod so that it has some spawns to choose from (each player can choose spawn once when already in game) biters get significantly reduced depending on evolution, so that playing far from world spawn doesn't feel much harder than playing near world spawn. each spawn recieves some starting ores. This mod is based on Factorio World mod (by The Oddler), and is using some TeamCoop functions too. Shout out to those creators :)

Overhaul
5 months ago
1.1
506
Combat Armor Enemies Environment

Remove Biters Corpses

by RedRafe

Easy shortcut to remove biter's corpses around the player. Press BACKSPACE and clear corpses/ruins around you. Fully customizable at runtime per-player.

Utilities
4 months ago
1.1
501
Combat Enemies Environment

Purple Acid Rain

by Silari

Changes the color of worm/spitter acid splashes on the ground to purple, or user selected color.

Tweaks
2 years ago
1.0 - 1.1
488
Enemies

Different wave defence (BiterCraft)[scenario]


[Work in progress, should be much more stable] PvE wave scenario, PvP will be added later. New commands: /tp <player name> /base /change-settings New modes: enemy expansion

Scenarios
19 days ago
1.1
458
Enemies Environment

Radar Alerts


Generate factory alerts when enemies are spotted on radar.

Tweaks
4 months ago
1.1
451
Combat Enemies