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Burner inserters and machines run faster if their fuel has an acceleration bonus.
Mods introducing new content into the game.
Factorissimo but instead of a factory warehouse it's a copy-paste circuit warehouse. A composite combinator combined with combinations of combinators from a combinator combinator
Mods introducing new content into the game.
Artillery sounds change to the nostalgic Total Annihilation ARM Big Bertha (firing and explosion)
Small changes concerning balance, gameplay, or graphics.
Adds the tiny mining drill. It is the standard mining drill but only one tile big.
Mods introducing new content into the game.
Provides tools for requesting robot installation and removal of modules from machines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes railway research only require red science. Original by Pandamoneus updated to 0.17 by Azakir
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Detects when a rocket launches with a satellite in its cargo and begins to map out the world in the same way as a satellite track might appear on a flat map. Much like the radar units the current square being observed by the satellite will be fully visible while other squares it has already revealeed will be the more general color coded type map.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds low temperature liquid air as an energy storage mechanic.
Mods introducing new content into the game.
Mods introducing new content into the game.
Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.
Mods introducing new content into the game.
Removes the default items in from player's inventory on spawn/respawn. (Possible to configure to remove only weapons or leave only them.) Before disabling/removing this mod, restore the default items on all your saves. (Load the save, change mod settings and save again.)
Small changes concerning balance, gameplay, or graphics.
Long Reach, more slot, stacksize, quick start, hp, hp regen, vanilla pole editor, productivity control, advanced fluid handling (pipe...), more panel, steam engine, boiler, substation, beacon, walkable beacon, lamp, belt, inserter.... and much more...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Roboport that stays floating on your factory. It does not take up space from your factory.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.