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Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A set of general utility combinators. Large Combinator, Alphabet Combinator, Direct and Inverse Stacksize Combinator by ichvii
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.
Small changes concerning balance, gameplay, or graphics.
Ever wanted to convert Energy into matter? This mod lets you do this! Configurable amounts for seamless hardcore to cheat difficulty.
Mods introducing new content into the game.
ZombiesExtended Equipment Adds a number of higher tier items that can be used in equipment grids.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Offshore Pump needs fuel for working; next tier needs electric energy. Does not change UPS, good for multiplayer.
Small changes concerning balance, gameplay, or graphics.
Adds a Mud Water well pump that pumps Viscous Mud Water (Angels Mods)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp
Mods introducing new content into the game.
Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.
Small changes concerning balance, gameplay, or graphics.
A way for players to apply their crafting item layout to their logistics window
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Clones entire regions of the map including cars and trains, for benchmarking purposes. Copies inventory contents, train schedules, circuit networks, and more!
Mods introducing new content into the game.
Adds additional information to any fluid tooltips, particularly useful when mods have changed fluid properties. Supports any modded fluids and FNEI. Currently includes fuel values/pollution modifiers and will be updated to include flow information once the new fluid system is released.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turn your extended factory into a massive virtual robot construction zone with the support of the rail system. This mod automates the construction of massive modular gigabases with trains delivering the exact construction materials needed to distant outpost contstruction projects..
Mods introducing new content into the game.