Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds a stack of wood to your starting inventory. Now you can play without trees!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds horns to cars and tanks. Honking can attract enemies in a tweakable radius.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vanila enemies can be configured to be weaker or stronger. You can set the speed, vision range and health.
Mods introducing new content into the game.
A new tier of Assembling Machine and Chemical Plants that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add some items at game start - skip first hour. Based on Aidan647 'Skip first hour' mod Easy to configure
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds smaller assembly variants using fewer ingredients and crafting quicker.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Forces can buy and sell items for credits via buy-boxes and sell-boxes. Also has Land Claim, Specializations and Early Bird Technology.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Addon to stack items from Omnimatter with Deadlocks Stacking Beltboxes/Crating Machine
Mods introducing new content into the game.
Now pollution will damage player without armor. Fork Deadly Pollution Please see FAQ
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Utilizes player mod settings to determine how much fuel or ammo is requested to fill burner type entities or turret type entities, respectively. Tries to utilize the best available option first. To disable an option, set it to 0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds many new weapons, now in similar quality to base game assets. *UPDATED FOR 0.16*
Mods introducing new content into the game.
Mods introducing new content into the game.