Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add an advanced research for Copper Cables and Iron Gears with the ability to craft them at 50%, 100%, 200% and 300% discount on plates. Example: if you have researched Advanced Iron Gear Processing 4, you can make 6 Iron Gears from 1 Iron Plate!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically Place Miners On Ore Patches for bot mining Version 0.1.1 Updated for 0.17.x + Added Autominer to tool bar + Added Icons for tool bar
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a seed specific autosave for use with FactorioMaps Timelapse, or for server backups
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prometheus exporter for Factorio servers. In other words, pretty external graphs for Factorio!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more character logistics slots (Max. 4 rows - 24 slots). Reworked since 0.15, since the change to the science packs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an Automatic Deconstruction tool to automatically deconstruct objects
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability for entities to be targeted for or be excluded from deconstruction by bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds technologies for increasing operation, build, item drop, item pickup, loot pickup, and mine distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use Chemical Plants to do All Sciences except Space Science, using the same resources
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.