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Provides a better multiplayer experience by allowing players to have separate spawns around the map. This mod provides a custom spawn system for multiplayer co-operative play. The goal is to provide as close to a vanilla experience as possible (while also supporting compatibility with other mods where possible.) [Now supports all the new planets in Space Age!]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replaces the engineer with Chinese dress Tianyi. 金丝雀旗袍洛天依主角皮肤模型。 A high-quality character appearance mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Small changes concerning balance, gameplay, or graphics.
Localizations for Warptorio2, Warp Drive Machine, Mining Space Industries II and relative mods (Rocket Silo Construction, Warptorio2 Expansion, Frost Biters, Explosive Biters, Armoured Biters, Big Monsters etc...). Locales included: Czech, English (as template), Japanese (partial), Russian, Ukrainian. Contribute on Crowdin (link in mod info page).
Translations for other mods.
Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assist train organizations and dispatches. Adds a GUI listing idling and stalled trains (or other customizable filters). Displays train status, for easy and quick schedule inspection and assignment. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Features: - Soil degradation/evolution - Floods - Drought - Fires - Fires burn the soil - Trees expantion - Trees evolution - Rotting trees - Weathering of cliffs - Dynamic daily cycle with presets, seasons - Hi Ripley - 🇺🇦
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
New furnaces, fitted for loaders using; the smelting speed is the same as transport belt; supports standard (yellow), fast and express belts and loaders.
Mods introducing new content into the game.
Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a more balanced counterpart to other, popular waterfill mods. Keeps buildings, spidertrons, cliffs, and other entities safe from being destroyed by waterfill, while still letting you use offshore pumps wherever you like. Highly configurable, and fully compatible with several popular mods including Space Exploration and Cargo Ships. Walkable to prevent you from making impenetrable defenses.
Mods introducing new content into the game.
Allows for you to mark ore fields for more in-depth extraction, at the cost of requiring additional processing.
Mods introducing new content into the game.
Have accumulators actual and total charge as signals in your circuit network, with capabilities to measure capacities up to about 1.8 × 10^308 joules. We use the electric network id for accounting of all calculated values within each electric network
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds both railroad and stationary artillery which can fire atomic artillery shells
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes k2-wind-turbine-zars-fork stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. Only usefull if you have other mods that changes surface wind speed. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver.
Small changes concerning balance, gameplay, or graphics.
Complex modpack SE + K2 + BZ + 248k + Rampant (Optional). All necessary mods added to dependencies. Remade tab groups. Added my own restack.
Collections of mods with tweaks to make them work together.