Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Almost Invisible Electric Wires


You can make the wires 80%, 50% or completely invisible. The Red and Green wire can be Blue and Yellow, or invisible too. Now you can customize it in settings.

Tweaks
2 years ago
0.16 - 1.1
560

I speak for the trees!

by sparr

Sometimes spawns a biter when a tree is destroyed.

Content
2 months ago
0.16 - 1.1
559
Enemies

Coal Kraken


Changes coal cracking so that its a viable alternative way to get oil

Tweaks
2 years ago
0.16 - 1.1
558

Road Sign Signals


Adds in signals based off of (mainly U.S, but others coming in the future) road signs.

Tweaks
2 years ago
0.17 - 1.1
556

FactorioLogo

by V453000

Adds buildable 82 and 41 tile wide Factorio logos.

Tweaks
2 years ago
0.16 - 1.1
553

Exploration Vehicle 1.1

by De7ilx

Cars now automatically clear impeding trees and rocks.

Utilities
2 years ago
0.16 - 1.1
550

Powered Belts


Belts now need power. All of them. Including all the modded ones.

Content
1 year, 7 months ago
0.17 - 1.1
549
Logistics

Elgskred's Endgame Extension Mod


This mod adds most of its content after the first rocket launch. Adding several new tiers of production machines, new ores, science packs and some new beacon functionality.

Overhaul
5 months ago
0.17 - 1.1
547

Portable Fission Reactor

by GotLag

Adds intermediate power source for modular armour.

2 years ago
0.17 - 1.1
546

Lawful Evil


Fully customizable reaction system, applying actions and custom scripts during various events with filters. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Anyone can translate the mod on Crowdin.

Utilities
10 days ago
0.17 - 1.1
546

Bigger Slower Trains


Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health

Content
2 years ago
0.16 - 1.1
544
Trains

Console Extended


This mod adds some console commands that can be useful for server admins and modders.

Content
2 years ago
0.16 - 1.1
540
Cheats

Initial scan


This mod does a large radar scan around every new player

Utilities
2 years ago
0.17 - 1.1
540

SpFu Material Pack


New materials for a more advanced crafting.

1 year, 11 months ago
0.17 - 1.1
537

Timeline

by zomis

Save information about important key events in your game, to help you get more efficient next time

Utilities
2 years ago
0.16 - 1.1
536

No Power Icons

by Silari

Removes the unplugged and no power icons, and optionally no fuel, no ammo and/or no logistic network, by replacing their graphic. Options allow for full or partial transparency, and optionally half or double size icons.

Utilities
2 years ago
0.17 - 1.1
535
Trains Logistic network Power

EvolutionThroughResearch


The evolution value of enemies is equal to the ratio of how much science you have finished.

Tweaks
2 years ago
0.17 - 1.1
534

Leighzer's Morphite


Adds a new supplemental ore that can be processed into the other raw resources.

Content
1 year, 6 months ago
0.16 - 1.1
533
Mining

Starter Logistics


Cheap and slow belt + inserter, without technology, for complex game settings where you can't have those before a while. Not upgrdable on purpose, for maximum compatibility.

Content
2 years ago
0.17 - 1.1
532
Logistics

Simple Circuit Trains


This Modification allows you to control Trains via the Circuit Network.

Content
2 years ago
0.17 - 1.1
530
Circuit network