Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Control Technology - Allows you to monitor and control your factory. Monitor your factory using Smart Displays. There are seven types: SD1020 - 2 digit display with Icon. SD1030 - 3 digit display. SD1040 - 4 digit display with Icon. SD1050 - 5 digit display. SD1060 - 6 digit display with Icon. SD1070 - 7 digit display. SD1080 - 8 digit display with Icon.
Mods introducing new content into the game.
This mod sets the idle power draw of laser turrets in Krastorio 2 back to vanilla. Use this if you're playing with Rampant, for example.
Mods introducing new content into the game.
Replaces some of the creepy ambient sounds with uplifting ones. Also adds the main menu soundtrack to the ambient music collection.
Mods introducing new content into the game.
Removes all intermediates from Advanced Fluid Handling recipes. Removes 2 higher tiers of underground pipes technologies and recipies.
Mods introducing new content into the game.
Power your armor with fossil fuels as a midpoint between solar panels and fusion generators.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes all resources infinite as oil. Keeps the yield from dropping below 100%.
Mods introducing new content into the game.
Read fluid levels in a pipe with the circuit network without use of a bulky tank. Updated to 1.1.x by Walkman100
Mods introducing new content into the game.
A Faster Stack Inserter without any animations for lower CPU usage. It can transfer all items from one chest to another between 7 to 25 seconds. Edited by Bodleum to include an Ultra fast Filter Inserter.
Mods introducing new content into the game.
Adds a burner powered long handed inserter. Unlocked with logistics technology.
Mods introducing new content into the game.
Removes all belts and adds pneumatic in/out stations (with built in inserters) that convert any/all items into fluid-like states for transport through pipes. Alternative lore: LIQUIFY EVERYTHING!!!!
Mods introducing new content into the game.
Adds a tesla turret, a shotgun turret, and an Incendiary shell ammo type for shotguns
Mods introducing new content into the game.
Adds a single train unit that is the standard length, but include storage and can travel in both directions
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Mods introducing new content into the game.
Burrowing worms! Fend off a digging menace that wants to devour your factory.
Mods introducing new content into the game.
Ore deposits get refreshed when emptied. Oil will be refreshed based on a timer. Both can be disabled. This is based on the 'Unlimited Resources' mod from Barry. Edited by Chaos to add compatibility for deep oil from the Cargo Ship mod.
Mods introducing new content into the game.
Additional useful modules for your armor with modular grid system
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds three new barrel items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots.
Mods introducing new content into the game.