Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Makes pollution generation and handling a much greater focus of the game, as pollution is both much nastier to the environment, to your factory, and to you, much more likely to turn the natives against you, and much harder to ignore. Also adds new technologies and infrastructure for environmentally-conscious factory planners to avoid the worst of these problems.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds medium and high power lamps that use more power to illuminate a larger area. Includes slightly altered vanilla textures.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Liquify your science into fluids allowing using pipes and tanks for logistics. Use the new Big Lab too, to process all your science packs. Now supports Vanilla, Schall and Bobs Tech.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps in troubleshooting your circuit networks. Adds shortcut (Alt-C by default) to find possible circuit flaws in selected area. Finds unmatched inputs, unused outputs, missed wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Add items, recipes, and placement effects so storage tanks can be used as fill-items.
Mods introducing new content into the game.
Small mod that adds a new advanced radar with a larger scan radius, but smaller nearby vision radius.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tells you whether or not your logistic requests can be fulfilled. An orange background indicates a request that is going to be fulfilled, a red background indicates that items are missing from the network. Special thanks to Bilka and TheStaplergun for the tips and to Gangsir for his wiki tutorial on modding
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ore can convertet into Mineral Liquid and than into another Ore. Works with Bob Ores.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You don't need to mine manually. You can use mods.factorio.com/mod/zk-lib instead Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Small changes concerning balance, gameplay, or graphics.
A Faster Stack Inserter without any animations for lower CPU usage. It can transfer all items from one chest to another between 7 to 25 seconds. Edited by Bodleum to include an Ultra fast Filter Inserter.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Convert Science up and down a tier! Now with: N.A.R.O.S "N.aros A.rtificially R.esearched O.uter S.pace" Space science! Updated for 2.0.0!!!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When you mouseover an entity and it is flagged for deconstruction, you instantly mine it. (Somewhat cheaty, but does not compare to end game bots)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.