Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Better start


This will make the start quicker.

Content
3 years ago
0.17
7
Cheats

Bigger Bob's Pumpjacks


Increases the fluidbox size of Bob's pumpjacks. May break balance, use at your own risk!

Content
3 years ago
0.17
7
Fluids

item-entity-collision-box-and-mask-remover

by mulark

A mod that zeros the collision box and removes the collision mask from item entities. Not intended for normal gameplay.

Content
3 years ago
0.17 - 0.18
7
Cheats

Ultra Belt


Twice the speed of express belts

Content
3 years ago
0.17
7
Logistics

Powerlego's Gear-Making Mod


Mod that improves crafting of Iron Gear, based on Q's Cable-Making Mod

Content
3 years ago
0.17
7
Manufacturing

Grand Imperial Laser Turret


Adds a Grand Imperial Laser Turret. Consumes 1 GW, has 1000 range, does laser damage and splash damage.

Content
3 years ago
0.17
7
Combat

Beacon Fix 16.23


Before the 16.23 update, modded beacons with productivity modules would effect machines they weren't supposed to. Some people thought this was a bug (even though you would need to use cheats for the beacons to accept the module in the first place). Others thought this was a nice work around to use productivity on machines that normally wouldn't allow them. And the 3rd group didn't see this as cheating at all, but a clever way to get around the limitations.

Content
3 years ago
0.16 - 0.17
6
Cheats

Rush Start


Gives a whole bunch of random starter things. Very much a cheat.

Content
4 years ago
0.16 - 0.17
6
Cheats

One-Way Belts


Belts (and inserters) can only be placed facing north or east

Content
3 years ago
0.16 - 0.18
6
Logistics

RocketTurrets Vanilla Version


Adds rocket turret with recipe to fit vanilla game. Nothing less, nothing more !

Content
4 years ago
0.16 - 0.17
6
Combat

FactorioMMO Extended Range Mining Drill

by psihius

Adds a new mk2 drill that has a 7x7 mining area compared to 5x5 for base mining drill. Allows for beaconed mining setups.

Content
4 years ago
0.16 - 0.17
6
Mining

Barrels Processing


Adds Barrels-Processors for chemical processing with barrels

Content
4 years ago
0.16 - 0.17
6
Manufacturing

Mixed Modules


Mix all different modules. Mix 3 into one . Mix 2 into 1. Some of them have productivity module limitation

Content
4 years ago
0.16 - 0.17
6
Manufacturing

Faster Dimension


Everything are faster. You move in the normal speed. You can set the speed to be faster or slower ATENTION: If you save your game and remove the mod, your game will continue with faster then normal speed, but you will also be faster. To normalize this, use the command /c game.speed=1

Content
3 years ago
0.16 - 0.18
6
Environment

Cheaper logistical chests


Make logistics easier. Replace advanced circuits with electronic circuits.

Content
4 years ago
0.16 - 0.17
6
Logistic network

Evaporation


Adds technologies, buildings and items that make ridding of excess gases and fluids easy through evaporation.

Content
4 years ago
0.16 - 0.17
6
Manufacturing

Parallel Factory - No Mans Sky


Just some things from No Mans Sky that you can do parallel to your factory to generate more science packs. Start doing the carbon from the trees. Then use a assembling machine to produce ammonia mixing carbon with water. From it you can do all the products and farming the plants gives you resources forever.

Content
4 years ago
0.16 - 0.17
6
Manufacturing

Mud Water Well


Fresh mud anywhere.

Content
3 years ago
0.16 - 0.17
6
Manufacturing

Roboport Converter

by Hermios

Convert missing items in the area of a roboport in signals for logistic network.

Content
3 years ago
0.16 - 0.18
6
Logistics

Scotts Logistics


Help get your factory started with some drones! An early (but awful) alternative to robots. Introduces several intermediate tier logistics items (and a few non-logistics items) to bridge the gap between mid game and end game items.

Content
3 years ago
0.16 - 0.17
6
Logistics