Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Plays the Thomas the Tank Engine theme after you get hit by a train
Mods introducing new content into the game.
Stops biters from chewing on your power lines by making them invincible. Can also affect rails and belts. By default only affects newly-placed entities but can be applied retroactively.
Mods introducing new content into the game.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.
Mods introducing new content into the game.
Evenly balances input & output lanes on a belt. Like a splitter, but for the lanes on a single belt, underground-belt or splitter.
Mods introducing new content into the game.
That one wind turbine mod that new people keep taking over. Guess it's my turn. 3 seriously overpowered wind turbines. Fun for the whole family.
Mods introducing new content into the game.
Mods introducing new content into the game.
Your barreling doesn't need empty barrels. Original by DellAquila, I just ported it to 1.1.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod collect and distribute most resources automatically, just like play classic RTS game. Don't need tons of belt/inserter/pipe anymore :)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds machines of higher tiers than bob's as well as some other things such as small electric furnaces
Mods introducing new content into the game.
Adds an Air Purifier building that transforms pollution into dirty water.
Mods introducing new content into the game.
Mods introducing new content into the game.
Work in Progress! This Mod adds more Solar Panel and Accumulator's
Mods introducing new content into the game.
The void miners mod adds in a whole new way to create resources on a small or large scale, enabling you to thrive on no resource/resource stricken or island maps. Through the power of electricity, you can fabricate basic resources with ever faster and more capable machines. supports all BZ mods, K2 and SE
Mods introducing new content into the game.
Mods introducing new content into the game.
No more belting cars! Movable shipping containers that be transported on belts. Compatible with Space Exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.