Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds infinite research chains for earlier game, providing minor benefits.
This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds machines of higher tiers than bob's as well as some other things such as small electric furnaces
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Work in Progress! This Mod adds more Solar Panel and Accumulator's
Mods introducing new content into the game.
Allows all modules to be used anywhere. No more "it's not an intermediate product".
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Change steam turbine priority to primary (to keep steam engines from running)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 10-19 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Small changes concerning balance, gameplay, or graphics.
Air Traffic Control tower improves greatly visibility on the mini map, just like the radar but with much larger distance of view, also the ATC tower scans the map 2x faster then the normal radar. Updated to version 1.1.x
Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.
Mods introducing new content into the game.
ZombiesExtended Power adds a number of power generation methods and machines.
Mods introducing new content into the game.
Overhauls multiplayer spawning system. This mod serves one purpose. To serve the scenario files over the mod portal. The best source is the github page.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...
Large total conversion mods.
Mods introducing new content into the game.