Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Reduces iron gears for express belts from 10 back down to 5 like it was in 0.14.
Mods introducing new content into the game.
Forked from Yehn's TinyStart. A small starter kit with a tier 0 power armor with 2 robo port MK2's, a mini fusion reactor and 2 batteries, and all the accoutrements you need for robot construction. Does not include any additional starting resources.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
(Had been abandoned)Adds alien artifacts back to proliferate science packs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Trees and Xterminator will never be a problem again ^_~
Mods introducing new content into the game.
Personal light has it's range and intensity increased, coupled with being always active. Flashlight is disabled entirely.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replace backer entity names with white Cards Against Humanity cards
Small changes concerning balance, gameplay, or graphics.
Converted mod for v0.15. Original mod: https://mods.factorio.com/mods/Nerze/DrillingPumpjack
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Obselescent since 0.16! Now included in "Highspeedtrain" by J3n50m4t Adds extremly fast Fluid Wagon for HighSpeedTrains mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes green packs from a couple researches and moves the electric furnace to the logistics tech
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
If you request an item with count > auto trash count, increases auto trash count.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a ressource called 'Solid Waste' that is a byproduct of nearly all crafting recipes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.