Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Provides a control unit you can place next to radars that outputs the number of enemy and friendly units found in the radars permanent coverage area.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to manage up to 5 individual quickbar layouts with the press of a hotkey. Switch between different layouts with ALT + [1-5]
Rail World preset with everything very rare but very big, except small enemy bases. Also no enemy expansion and slow time evolution.
This mod adds in FUN Utilities that came to existing during livestreams.
Small changes concerning balance, gameplay, or graphics.
Adds alien artifacts back into the game, but they currently have no use and are just for fun
Removes pollution generation of all entities. Usefull for games without biters.
Mods introducing new content into the game.
Add a tool that places belts and indicates the orientation they will be placed in
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies the resource generation to fit a wider variety of playstyles without changing game balance. This mod makes resource patches much larger and less frequent as you go further from the origin. This is balanced to produce the same average amount of resources per land area as vanilla resource generation. This way, expanding in the late game does not require tediously mining out patch after patch.
Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired. AAI comptible?
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod randomly generates a shipping order that must be blasted off into space using the rocket silo. Each time you complete the shipping order, a new one will be generated with a slightly higher demand. The idea was to give your mega base something infinite to work towards. Please report any issues / bugs on the github issue tracker. I will do my absolute best to resolve any concerns.
Mods introducing new content into the game.
Got too much Copper? Want more things to be made from Copper? This is the mod for you! More uses incoming