Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Trees and Xterminator will never be a problem again ^_~
Mods introducing new content into the game.
Personal light has it's range and intensity increased, coupled with being always active. Flashlight is disabled entirely.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the spread of pollution and how much pollution is absorbed by trees.
Small changes concerning balance, gameplay, or graphics.
Converted mod for v0.15. Original mod: https://mods.factorio.com/mods/Nerze/DrillingPumpjack
Mods introducing new content into the game.
You can now make five processing units with the original recipe.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replace backer entity names with white Cards Against Humanity cards
Small changes concerning balance, gameplay, or graphics.
Obselescent since 0.16! Now included in "Highspeedtrain" by J3n50m4t Adds extremly fast Fluid Wagon for HighSpeedTrains mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes green packs from a couple researches and moves the electric furnace to the logistics tech
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
If you request an item with count > auto trash count, increases auto trash count.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a ressource called 'Solid Waste' that is a byproduct of nearly all crafting recipes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes the automation research in factorio 10 times cheaper and twice as fast to research. This change is primarily aimed towards players running with a high technology price multiplier since you can't automate production of red potions before you get automations 1. Some items are now more expensive but resource fields are now infinite.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mod that adds a new type of module, with increase production speed without affecting pollution. Warning! Affecting gameplay so much!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.