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Adds a combinator reading ghost requests from the logistic network it's placed in. -> now with better performance <-
Mods introducing new content into the game.
添加新功能,新物品,并可对原版参数进行自由设置 Add new features, new items, and freely set original parameters 支持语言:简体中文,English
Large total conversion mods.
Mods introducing new content into the game.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Provides a less-laggy interface for reactors to connect to the circuit network.
Mods introducing new content into the game.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
Mods introducing new content into the game.
2x2 lamps that cast a wide, soft glow: an electric lamp that is signal compatible, a copper lamp that burns solid fuel, and a floor lamp panel that can be walked over.
Mods introducing new content into the game.
A regularly updated light cheats modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Customize circuit network component recipes and tech for Bob's Electronics mod. For early circuitry or even hardcore endgame combinators.
Mods introducing new content into the game.
MinimalWire is a quality of life mod that eliminates spaghetti and keeps your factory wires clean by enforcing efficient connections, using Kruskal's algorithm to produce a minimum spanning tree each time a power pole is added to the network. Check out my other mod for a much more relaxed approach to this idea: OneWire
Small changes concerning balance, gameplay, or graphics.
A regularly updated vehicle modpack with over 15 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Over 50 fully compatible and balanced improvements mods in one regularly updated modpack! Nanobots, GUI Unifyer, Squeak Through and so much more - just click through the dependencies yourself; Divided into Appearance, GUI, Cheats and Vanilla+ for a better overview. Set all settings automatically with "hmm-s-hide" ;)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replace the vanilla lamp graphics for higher contrast signal display. Vehicles no longer collide with lamps, so safe to drive over them! Also allows configuration on colour signals, including their priority. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Over 200 fully compatible and balanced mods in one regularly updated modpack! Space Exploration, Cargo Ships, Rampant, Cats and so much more - just click yourself through the dependencies; For a better overview divided into gameplay, combat, transport and quality of life improvements. Tested in multiplayer as well!
Collections of mods with tweaks to make them work together.
Over 50 fully compatible and balanced transport mods in one regularly updated modpack! Cargo Ships, AAI-Vehicles, Deadlock-Stacking, LTN and so much more - just click yourself through the dependencies; For a better overview divided into logistics, trains, vehicles and water. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
Adds 7 segment digits, for displaying values from a connected circuit network. Orignal Code taken from the Nixie Tube mod by justarandomgeek and GopherAtl. Mod is provided as it is. If there are any bugs, feel free let me know.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Greatly extend the end game requiring multiple launches, massively increased science and item production. Requires a few hundred launches with a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely.
Mods introducing new content into the game.
Over 50 fully compatible and balanced gameplay mods in one regularly updated modpack! Space Exploration, VeryBZ, Plutonium Energy and so much more - just click yourself through the dependencies; For a better overview divided into SE&K2, Resources and Nuclear. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.