Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
All items from other mods are compatible with DyWorld. Please save your map to new save file.
Small changes concerning balance, gameplay, or graphics.
You will no longer worry that you will be run over on by super fast locomotive on a straight line.
Mods introducing new content into the game.
Extends length of underground belts/pipes, poles/wires reach, chests/wagons capacity and more.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assembly machines needs a bot for each craft. The bots can't be crafted themselves, but they do occasionally replicate. However, they can't be destroyed, or even stored - at least not safely. Maybe you'll find some ways to keep them busy.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds in more techs for Character Logistics Slots and Character Trash Slots
Mods introducing new content into the game.
Start with the Factorissimo 2 buildings and connectors already researched.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds crates that spawn into the world as you work, they provide random bonuses or give you some items. Some can give rare weapons and research technology for you as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Search player or entity inventory. To search inventory of an entity, hover on the entity and click CONTROL + SHIFT + F. Click the results to set to cursor stack.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds alien artifacts back into the game, but they currently have no use and are just for fun
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is just a cheaper version of the original mod made by Florian1024 which can be found here: https://mods.factorio.com/mods/Florian1024/iron_sticks_gear. The cost for the research are reduced to the first 2 science packs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This Mod increases the wire reach of the big Power poles and substations to be more in alignment with the Chunks and grids, easing the use with chunk aligned blueprints
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Automatic PvP mod to help you setting up multiplayer maps, with automatic force creation and settings, random player placement proposals, starting resources allocation and a special Rebirth Technology to spice up the game ! Can work in PvP fighting mode, but also now in peace mode if you do not want to fight your neighbours...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod keeps Blueprints away from your Inventory. Youll only be using the Library. Quickbar filters exempt.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reduces iron gears for express belts from 10 back down to 5 like it was in 0.14.
Mods introducing new content into the game.
Forked from Yehn's TinyStart. A small starter kit with a tier 0 power armor with 2 robo port MK2's, a mini fusion reactor and 2 batteries, and all the accoutrements you need for robot construction. Does not include any additional starting resources.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.