Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows manually building ghosts by hovering your cursor over them. Use Shift + X to toggle manual ghost building. Also works with entities marked for upgrade or deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
TextureBase makes it easy to create your own Factorio Texturepacks! Effortlessly change Sounds & Textures of the Base Game & Mods with this streamlined Tool!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Customize bar colors for different amounts. GLOBAL. CANNOT color per-player. Needs Factorio 1.1.77 or greater. (version 0.0.3 uses color-picker settings)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod doesn't contain any new stuff, it just adds some extra settings that you can use to make the game easier or harder.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds switchable safe commands. Available commands: /kit /killme Feel free to suggest other commands. Help with translations: https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes the incompatibility between Omnimatter and Electric Train
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Selecting a station with a configurable name as the only station for a train, and a few more stations would be automatically set. Just a small mod to practice runtime scripting and make train scheduling a little more convenient for myself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Moves up the weapons/armor GUI to match the shortcut bars. Does not do it automatically, changes via a startup setting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod extends the in-game options of adding 1, 5 or all items to the build queue by a configurable amount
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Jump from block to block. Keybinds to jump one step, a sector or a whole district. Mod designed for Kuxynators CityBlocks 64. Block size can be configured.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.