Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Originally by Zillo7 fixed by SAH4001. Adds Tiberium - Harvest it to convert it to other ores.
add lesser drones and roboports and you can use them very early stage in game
Mods introducing new content into the game.
Makes Seablock compatible with Dark Matter Replicators by adding a crystallization recipe for tenemut.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Factorio mod that places tiles with progressively bigger speed increase bonus under the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Start out with a few resources and simple machines so you can skip the mind-numbing first ~30 minutes of running around like chicken, picking up stuff here and feeding coal into other stuff over there.
Small changes concerning balance, gameplay, or graphics.
Adds basic robots. (Upgraded to 0.16, original work from Ulyssessword)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Within this mod is a series of contracts for rewards when item boxes are sent into space.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
A bunch of generic infinite research stuff. Currently only includes manual crafting speed. Will add an option to configure costs in a future version.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
即使没有开局没有一丁点矿物(石油),你依然可以发射火箭 Even if you don't start without any mineral (oil), you can still launch rockets