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Prevents core seams from generating on nauvis.
Small changes concerning balance, gameplay, or graphics.
A mod made for throwing half-finished builds, you can play it but i wouldn't recommend it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fixes the Cogmas Mod (from Earendel) Rocket silo replacement by changing which asset it is referencing
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Why can you throw items into lava but not into water? If oil is lighter than water, shouldn't things sink in it? They say it's an ocean of ammonia, yet we can't pollute it like the ones on Earth. With this mod, you can dispose of unwanted items in any liquid tile! Alternatively you can forbid item dumping in lava, to have a different type of consistency.
Small changes concerning balance, gameplay, or graphics.
A fork of Frozen Nauvis, removing the need for heat pipes on Nauvis and introducing several small tweaks.
Small changes concerning balance, gameplay, or graphics.
Modifies several early-game recipes to require the previous tier when they otherwise didn't, such as chests, furnaces, mining drills, inserter, armors, and more. Additional compatibility with Gotlag's Electric Stone/Steel Furnace and Muluna's Steam Steel/Stone Furnace.
Small changes concerning balance, gameplay, or graphics.
a port/fork of Sam_Bucher's sane rebalance mod, while adding Nimphious's lane splitter mods to the compatability. Rebalances the AAI Loaders and stack/filters, and lane balance/splitters in a sane manner. Specifically, it makes the loaders get unlocked with the respective logistics technology, and their recipes similar to those of splitters.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Change effectivity modules and furnaces/drills to increase difficulty due to pollution
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Changes the min and max steam temperature to 415 and 1010 for accelerated liquid tiberium processing
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The mod adds a new small branch of development related to Salt and Chlorine.
Mods introducing new content into the game.
Changes the ShockTurret to use the art from RP Plasma Turret 1
Small changes concerning balance, gameplay, or graphics.
My own iteration of concerned HD textures. I'm always cringing while seeing the pixelated Copper Cable items, as it seems a bit out of place like that so I decided to replace it with an HD version. Also contains HQ Iron Plates, Copper Plates, Steel Plates and Iron Gear Wheel. As requested, the red and green wires are now supported. WON'T BE UPDATED ANYMORE, as new vanilla HQ textures are now available
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Players can choose their diplomatic stance (like in Age of Empires) regarding others. That's right: You are now longer forced to cooperate with *everyone*! Credits to imaginationlol, DinosoftLabs, Flat Icons, Freepik, Smashicons for various graphics, taken from www.flaticon.com.
Small changes concerning balance, gameplay, or graphics.