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Expands the player's base inventory size by a customizable amount. By default, adds an additional 40 slots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds on to ading2210's blahaj mod by adding more types of sharks and ways to produce them.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Dynamic custom underground pipes with material cost based on vanilla values.
Mods introducing new content into the game.
This is a mod that is currently under development. Download and use at your own risk.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Read empty, full, total slots from chests and fluid tanks and send signal to network. E = empty (slots for chests, fluid units for tanks), F = full/used (slots or fluid amount), T = total capacity (slots or fluid capacity), Also gives signal for priority for the trains based of filled capacity of container. P = priority full 0..255 (255 when full, 0 when empty), R = priority empty 0..255 (255 when empty, 0 when full), Links to the nearest valid target on placement. Easy way to create generic...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod que tem como objetivo traduzir todos os mods, inspirado no ATM (mas não afiliado ao mod).
Translations for other mods.
Encourages diverse manufacturing builds by overhauling how inserters interact with crafting machines. This mod is in early development. New versions may rearrange recipe layouts, causing your factories to no longer be correct.
Mods introducing new content into the game.
Compatibility layer for modded planet and the better planetary start modpack
Collections of mods with tweaks to make them work together.
A factorio factory is very wide, single recipes can change items significantly, in reality factory lines are more often than not very long, with small changes at every machine. This mod tries to recreate that feeling by splitting most recipes in the game per ingredient. Thresholds and other settings available. See the mod portal for more info.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds a recipe for grenades that is more complex but efficient. After all, why shouldn't you make grenades from explosives?
Mods introducing new content into the game.
A fork of Frozen Nauvis, removing the need for heat pipes on Nauvis and introducing several small tweaks.
Small changes concerning balance, gameplay, or graphics.
Fixes the small icon size of the Space Train battery pack and destroyed battery pack from the SE Space Trains mod.
Mods introducing new content into the game.
Tweaks the liquid rocket fuel recipie to take the inputs of solid rocket fuel without any items, then changes the solid rocket fuel recipe
Small changes concerning balance, gameplay, or graphics.
Keeps machine animation speed consistent, regardless of operational speed.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows the portable fusion reactor to be placed in game for a small constant power output.
Mods introducing new content into the game.