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Keep an eye on different parts of the map in small windows (viewports), without obstructing the rest of the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with a Mk5 Armour and Nuclear contstruction Robots. Also includes Shields and personal defence + Spidertron. Designed to rapidly skip the early game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Monitors map chunks during player activity and map generation. Deletes unused chunks at a configurable interval. Intended to help keep map size down in multiplayer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Generates ruin files for 'The Ruins Mod' from setups selected in-game. The ruin selection tool can be obtained from the shortcut bar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Don't you just hate it when there's still a big red fuel bar left?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically creates random uniform spawns outward from the original starting location (per player).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod that adds nukes and artillery shells that are designed to destroy swathes of cliffs, because who likes ciffs??
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a fuel value to sulfur, petroleum production from sulfur, and nuclear sulfur
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a simple mod that add way to generate specific landfill for Fulgora as well as for Vulcanus, plus, add extra cliff explosive specific for Nauvis and Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Adds Inventory Cleanup hotkey (SHIFT+C) to evenly distribute uneeded items from your inventory into nearby machines. Edited for Krastorio2 for Factorio 2.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands/events. Admins can share access to an executable code to players and to rcon. It's more practical than "Lua Compiler" mod. This mod is designed to be safe, simple and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you no longer want to keep track in your head of how many times you've already placed this Blueprint down in a row? This mod helps you, but books inside books hold in the cursor or books in the character inventory are not supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The story tells, that the character lands on a alien planet. Why is there a human-friendly atmosphere with oxygen?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.