Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
flamethrower begins to shoot at prepare range (the range at which it pops out)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Produces all items of Mobile suit in FACTORIO without materials. Disposal all items of Mobile suit in FACTORIO.
Mods introducing new content into the game.
Replaces the terrain with laboratory tiling on generation. To permanently activate on a new map, use the activation seed '5228453' (=LABTILE). Can also be activated per-session and replace existing chunks triggered via the remote. Provides buttons for the creative-mode mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds very specific alerts in a voice we're all familiar with. One that gives us bad directions, and sometimes tells us there's no Chipotle in town where we know there's at least two Chipotles.
This mod try to tweak weapons values a little to make them all viable in one way or another, with the objective to change as little as possible of the gameplay. Other than balancing, it add Incendiary Rockets and Minigun. (The readme file contain the full list of changes)
Mods introducing new content into the game.
Large total conversion mods.
Portable chests can be carried around like regular items and their inventory can be accessed with a right click
Mods introducing new content into the game.
Multiblocks allows anyone to make multiblocks in factorio with a simple api call
Small changes concerning balance, gameplay, or graphics.
REQUIRES ANDREW-MODULES TO WORK! Add overclock modules. They increase speed, and the downside: they greatly increase pollution (and consumption, just a little).
Mods introducing new content into the game.
This mod limits up the biter evolution depending on your technological level. It is compliant with other mods and should work in multiplayer as well. Based off the Scaled Evolution mode by Telemak
Mods introducing new content into the game.