Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds UPS efficient void chests (much like the ones from creative mode but with 1/10th of the ups cost)
Mods introducing new content into the game.
Instantly investigates and indiscriminately incinerates indistinguishable items from your inventory. Specifically, blueprints.
Mods introducing new content into the game.
Adds more recipes for the centrifuge, for example full charge of nuclear fuel that takes 20 uranium ore.
Mods introducing new content into the game.
A simple mod that add a very large chest that can't connect to circuit or logistic networks
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 2 cars (Gauss, and Rocket) and 4 tanks (Heavy, Gatling, Missiles, Mammoth), each one suited for a different purpose. Suggested to run with Predictabowl Enemies. (full list of changes in changelog file)
Mods introducing new content into the game.
Simple, clean resorter mod for a clean crafting UI. This mod aims to support absolutely all Factorio mods, in order to provide any player with a perfectly clean crafting UI. It will also resort large mods like 5dim's, andrew's, angel's and bob's mods.
Extends length of underground belts/pipes, poles/wires reach, chests/wagons capacity and more.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.