Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
QoL Mods that affect how the player will play but not how the world works
Collections of mods with tweaks to make them work together.
Made for my SE playthrough. Adds the 4th and 5th tiers of logistics from K2. Recipes are adjusted to use SE materials. Some settings might be introduced later (adjustable underground lenghts and belt speeds, etc.). All credits go to the original authors Krastor and Linver, as well as the current maintainer, Raiguard.
Mods introducing new content into the game.
Yo, skibidi friend, listen to this Ohio level skibidi mod for Factoriyoho. It's like total brainrot in a game. You got a factory full of different stuff and skibidi byproducts, like, totally mind-blowing. But don't worry, gyatt it's not like you have 10 different stuff to think about, it's just one big chaos! And you thought vanilla was already difficult, but this mod takes it to the next Ohio level. Try it out and have some skibidi fun!
Translations for other mods.
Makes technology research costs scale based on the number of science packs and if they're required for the silo, planets, or promethium science.
Small changes concerning balance, gameplay, or graphics.
Patches Xenos Oppression mods to use Bob's Vehicle Equipment grids.
Small changes concerning balance, gameplay, or graphics.
Faster combat robots with more friction so they orbit less around you and stay closer. Has to be researched in late game. You can modify the speed and the friction in the settings. Also buffs other features about these robots that you can configure in the mod settings.
Mods introducing new content into the game.
This mod makes heat exchangers produce steam at 959 F (515 C) to make nuclear ratios nicer.
Mods introducing new content into the game.
Enable this mod to get all of Teddy's favorite QOL and aesthetic mods. Contains dependencies on all mods in the pack. Does nothing by itself. All credit to all the original mod authors. Note: You will need to download this from the in-game mod portal to ensure that all required mods are also downloaded, otherwise you'll have to add them manually.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assets fot the animated train mod, required due to mod sice limnitatioons
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
Bug fix for rjdunlap's planets that were broken since 2.0.44 Credit to Samario for the original fix.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes brightness on planets different based approximately on their solar power modifier
Small changes concerning balance, gameplay, or graphics.
Deutsch: [DE] Ultimatives Schild-System mit MK1-MK10 Generatoren, variablen Breiten (2-30) und Eck-Projektoren. CPU-effizient & Blaupausen-kompatibel. Englisch: [EN] Ultimate shield system featuring MK1-MK10 generators, variable widths (2-30), and corner projectors. CPU-efficient & blueprint compatible.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Introduces belt engines which consume energy to move connected belts
Mods introducing new content into the game.
Changes combinator sounds from digital noises to mechanical relay clicking.
Small changes concerning balance, gameplay, or graphics.