Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
When landing on Vulcanus, you actually land on the territory of a dead demolisher!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds flamethrower to the flamethrower turret recipe.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Biolabs can only be crafted/placed on Gleba, now also require pentapod eggs to craft, require eggs to run and produce spores.
Mods introducing new content into the game.
Makes technology research costs scale based on the number of science packs and if they're required for the silo, planets, or promethium science.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A recipe that requires 1 of all craftable items in the game. As everyone knows, rubber duckies are notoriously hard to produce. How many RDPM can you sustain? (Fork: updated for 2.0 and Space Age)
Mods introducing new content into the game.
新增一种元物质:纯粹物质,这种特殊的元物质可以跳过大多数中间过程直接合成更加高级的原件、素材,例如轻质框架、隔热层、粒子流。使得在游戏大后期,您在异星建立独立运作的基地会更为容易! Add a new type of matter: pure matter, which can skip most intermediate processes and directly synthesize more advanced components and materials, such as Low density structure, heat shielding, and Particle stream. It will be easier for you to establish an independent operating base on another planet in the post game period!
Mods introducing new content into the game.
A mod that changes Space Age to streamline the Space Age experience. Use with Quality and Elevated Rails. Also contains quality of life changes.
Mods introducing new content into the game.
This mod adds a fuel value to hydrogen fuel so that you can electrolize without needing to vent hydrogen if going for chlorine/oxygen.
Small changes concerning balance, gameplay, or graphics.
MegaStart speeds up the early game with loaded armor, spidertrons and early building materials and bots (speed 5). Customize your start further by modifying the control.lua file. Requires spidertron-extended, Faster_Cars and Power-Armor-MK3 mods. Intended for advanced players. See more in description.
Small changes concerning balance, gameplay, or graphics.
Changes the antimatter/ion canister unbottling and various thermofluid cooling recipes to be usable on the ground as well, so that spaceships with onboard accelerators don't get their recipes deleted when they land on the ground.
Small changes concerning balance, gameplay, or graphics.
Adds a mod setting to make turret range and throwable range easier to see.
Small changes concerning balance, gameplay, or graphics.