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[Solar research gated] A mod with many features where you can make a Mobile Factory, build you base inside and travel around the world. The mod contain a way to transfer items via the Circuit Network, some nice way to mine Ore or extract Fluid, many new chemical elements, Data Storage of Items, and many more ...
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Automatically colour enties (e.g. cars, trains, and spidertrons) with the Player's colour when placed, unless the game has already assigned them a non-default colour.
Small changes concerning balance, gameplay, or graphics.
Adds a fading slow to attack damage, heavier damage has a heavier and longer-lasting slow.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Aren't you tired of those stupid, rotten potato-like battle robots? Here's the Intelligent Battle Robot that lives up to its name!
Mods introducing new content into the game.
Biters and spitters gain adaptive shields that encourage players to defend using a variety of damage types.
Mods introducing new content into the game.
Radiant Biters for Mineshafts. Uranium-mutated biter variants with poison death clouds and increased health.
Mods introducing new content into the game.
Lets personal laser defense burn incoming biter acid before it can slow you down.
Mods introducing new content into the game.
Small mod that adds logistic beacon that provide charging platform and range increase for logistic network (bots) but no docking.
Mods introducing new content into the game.
Mods introducing new content into the game.
Re-adds the machine gun and flamethrower to tanks if not found.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes a port of the game Captain of Industry to Factorio. Unfortunetly is not able to implement all stuff, for example the vehicles, but at least we could try.
Large total conversion mods.
Adds a large landfill that disposes of trash at the cost of creating pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces item and entity names with the ones we actually use when talking about the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow a quickstart for Spiderbots, with a configurable number of starting bots.
Small changes concerning balance, gameplay, or graphics.
Assets fot the animated train mod, required due to mod sice limnitatioons
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changed sprites of the three levels of vanilla underground belts to the old ones from 0.15 or lower (I love them). Made with https://mods.factorio.com/mod/texturebase Замена спрайтов подземных конвейеров на старые из версии 0.15 и ниже(Потому что они мне нравятся) Спрайты взяты из оригинальной старой версии игры и просто наложены на спрайт-лист из 1.0 и выше)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.