Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod normalizes the various warehouse types to prevent the warehouse contents from being strewn about on the ground.
Updates belt speeds of other mods to fall in line with the progression of Bob's Logistics mod.
Losers and Nitwits' Mod: For us mere mortals, make the game short enough to finish in the duration of a LAN party.
Small changes concerning balance, gameplay, or graphics.
It is more convenient to place mining drill at the intersection of two kinds of Mines
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make train wagons small and light, or big and heavy. Default scaling is 0.5, so a 1-8 train will carry as much as a 1-4 train, and go the same speed.
Mods introducing new content into the game.
Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is a Modpack used a a shortcut to auto download the required mods for you! Skandragon's Advanced Mining is recommended to not use because it conflicts with the Trasport Drones Mod by Klonan!
Collections of mods with tweaks to make them work together.
Start with modular armor, personal roboport, construction robots, portable solar panels, and a battery.
Adds a week poisen capsule to clear out trees/Rapid Defoliation Capsule
Mods introducing new content into the game.
This mod contains a Collection of game Tweaks oriented at long Games (Modded, Hardcore and extra Modifiers). It currently provides extra research to increase to Robot Storage Size (Cargo).
Mods introducing new content into the game.
Electric Mining Drills which smelt the Ores Directly, or an Eletric Furnace that has a Electric Mining Drill
Mods introducing new content into the game.