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This mod adds a modular chest that merges into longer chests when placed next to eachother. Primarily intended for loading and unloading trains.
Mods introducing new content into the game.
Allows you to track any circuit signals in the player HUD / UI. Awesome for storage monitoring, robotics network, production flow, alerts, debugging circuit networks or power monitoring! This is a continuation of the Circuit HUD mod with many new features and can be safely installed in existing save files!
Mods introducing new content into the game.
Utility mod for adding burner, heat, or fluid powered beacons. See mod page or data.lua for documentation for use.
Mods introducing new content into the game.
An addon to memory storage. This mod adds a new type of memory unit for every type of logistic chest This is a fix to make it so you can place in space, until the original author updates the mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a single configurable valve that can be used for: overflow, top-up and one-way/check. Inspired by Flow Control and Advanced Fluid Handling. Fully configurable with custom levels with intuitive shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can change the skin of the construction/logistic robots to that of a servo-Skull from Warhammer 40K. Also supports Klonans Companion Drones mod!
Mods introducing new content into the game.
Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +20, speed movement +60% and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
Mods introducing new content into the game.
Would you like to be a diligent engineer who uses their resources efficiently? The mod allows to enable productivity modules for everything! By default, it's enabled for: logistic items (belts, inserters, chests, rails, robots, pipes), solar panels, accumulators, satellites, personal equipment, ammunition. Optionally for other buildings, vehicles, even modules!
Small changes concerning balance, gameplay, or graphics.
Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multi-language support for Schall mod series. Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, Français
Translations for other mods.
Mods introducing new content into the game.
Updated version of the Krastorio 2 Modules mod. Also compatible with Industrial Revolution 2.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The Rex from the Metal Gear Solid Universe. It comes with a powerful rocket launcher, machine gun and railgun. It's a very late game tank.
Mods introducing new content into the game.
Mods introducing new content into the game.
You now craft 20 instead of 1 landfill tiles. You no longer have to research Landfill.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds automatic scaling to planets rendered by Visible Planets in Space based on their gravity and increases or reduces the rotation speed based on their day/night cycle duration.
Small changes concerning balance, gameplay, or graphics.
Makes all resources infinite. This mod is not under active development.
Mods introducing new content into the game.