Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Restores vanilla steel chests because they are used by Merging Chests
Mods introducing new content into the game.
Launch rocket with custom solar panel to receive power from space (Check rocket output) Current maintainer: ZwerOxotnik
Mods introducing new content into the game.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.
(Alpha Version, not playable) Adding one of the most legendary planets in fiction: Arrakis aka. Dune!
Mods introducing new content into the game.
Automagically colors stations based on the trains' colors.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
The synaptic assembler is a balanced building to craft specific recipes very efficiently.
Mods introducing new content into the game.
Removes pollution for entities exclusive to space surfaces. Doesn't effect entities that can be built both in space and the ground.
Small changes concerning balance, gameplay, or graphics.
Adds more miniloaders from Miniloader mod for some modded transport belts. Includes miniloaders for One More Tier, Xander Mod, Iper Belt, Hiladdar's Belts and 5Dim. Adds compatibility with RitnMechanic. Includes an API for mod creators to add their own miniloaders.
Mods introducing new content into the game.
This mod modifies the recipes and energy costs of utility robots to make them available in the early game and cheaper overall.
Small changes concerning balance, gameplay, or graphics.
Inserters will be able to interact with cargo bays on platforms and planets.
Small changes concerning balance, gameplay, or graphics.
Void All The Things! Provides a void pipe and void chest to eliminate all your undesirables.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds slow but powerful bots, new robot infrastructure buildings including chests, roboports, and zone expanders.
Mods introducing new content into the game.
This mod allows personal robots to instantly charge for free when your power armor runs out of battery, as if you had mined them from the air. This could be considered cheating as the energy is free, but mining robots before they charge does the same thing. If you dislike the idea of free energy, there is an option to disable free charging but make charging speed instant.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The Cosmic Incubator creates a miniature universe that harvests unstable and unobtainable materials. Gameplay wise, it generates various ores, with a different set of results on each planet.
Mods introducing new content into the game.