Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Enjoy the shuddering sounds of the harbinger of destruction and doom: This mod adds more alert and siren sounds for programmable speakers. Bonus sound: Railroad crossing bells!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!
Large total conversion mods.
Increase the length of day and night cycle. Vanilla length is around 7 mins. The extender multiplies this by x4 to 28 mins. This multiplier is customizable in config.lua.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows players to queue research, view research by required science packs, and automatically queue prerequisites for desired tech. Special thanks to Chrisgbk for 0.16 update.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes all resources infinite as oil. Keeps the yield from dropping below 100%.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Add machines that use craftable and refurbishable filters (and electricity) to clear pollution
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds samples from the game Night Shift to the programmable speaker.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Not just a tank, its a War-machine !!! 4 tiers of tanks and a lot of different stuff, like acid, fire, storm, piercing, cluster and nuclear heavy shells, rockets and bullets, and a lot of equipments to choose. >>>>READ THE CHANGELOG<<<<<
Mods introducing new content into the game.
Big Miners inspired on Total Annihilation metal extractors models, adds 3 tiers of massive miners that can mine entire ore spawns. Last update: 0.18.1 - Small Fixes/changes.
Mods introducing new content into the game.
Allows you to set a desired hand crafting multiplier for your player.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.