Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mod pack for PvP (players vs players). For players who wants to play PvP without loss, more friendly.
Collections of mods with tweaks to make them work together.
Mod pack for PvP (players vs players). Comfy pack for PvP scenarios.
Collections of mods with tweaks to make them work together.
Mod pack for PvP (players vs players). The more war, the more weapons.
Collections of mods with tweaks to make them work together.
Mod pack for PvP (players vs players). You want so much engage. Many weapons with RTS.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Blueprint Mover and Recolorer allows you to easily move blueprints and with Colored Blueprints, it allows you to change the color.
Mods introducing new content into the game.
This mod changes how build in the game. The initial construction (building from vanilla) build the foundation for the building, you need the rest of resources to finish the construction. It works like the games where villagers need to carry all items to build.
Coverage measurements for testing mods. This is a developer tool, not meant for actual gameplay. It is intentionally desync unsafe. Do not use it in multiplayer.
Compatibility between Construction Drones and Industrial Revolution
Changes capped beams to be easier craftable, bringing them in line with iron and later tech.
A mod that zeros the collision box from item entities. Not intended for normal gameplay.
You want to be able to maintain a lot of orders from the log net? But without cheating? This mod is for you. This mod adds an infinite research technology for the character's logistic slots.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the flamethrower sound effect from small worm turret firing, and any other worms if added
Small changes concerning balance, gameplay, or graphics.
This mod refunds cables and wires spent connecting electrical or circuit networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds four electric locomotives including cargo und fluid wargons. Mk4 is really fast for huge distances (therefore expansive). Modified, UPS optimised version from magu5026 'Electric Train' mod with graphics from Yuoki Tani 'z_yira_american'.
Mods introducing new content into the game.
atan2 noise expression, usable with (x,y) or other noise-expression variables. Examples in data.lua
This mod modifies Industrial Revolution's infinite mining research cost to be linear rather than exponential.